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I am now at the University of Denver. You can
visit my new web pages, which are still
being updated. These pages will no longer be updated.
AI Papers | Talks | Other
2010
- Single-Frontier Bidirectional Search Ariel Felner, Carsten Moldenhauer, Nathan Sturtevant and Jonathan Schaeffer, AAAI 2010.
- Understanding the Success of Perfect Information Monte Carlo Sampling in Game Tree
Search, Jeffrey Long, Nathan R. Sturtevant, Michael Buro and Timothy Furtak, AAAI 2010.
- Simultaneously Searching with Multiple Settings: An Alternative to Parameter Tuning for Suboptimal Single-Agent Search Algorithms, Richard Valenzano, Nathan Sturtevant, Jonathan Schaeffer, Karen Buro, Akihiro Kishimoto, ICAPS 2010.
- On Learning in Real-Time Heuristic Search, Nathan Sturtevant, Vadim Bulitko, Yngvi Bjornsson, AAMAS 2010.
- Implementing Games on Pinball Machines, Daniel Wong, Darren Earl, Fred Zyda, Ryan Zink, Sven Koenig, Allen Pan, Selby Shlosberg, Jaspreet Singh and Nathan Sturtevant, FDG 2010.
2009
2008
2007
- Graph Abstraction in Real-time Heuristic Search, Vadim Bulitko, Nathan Sturtevant, Jieshan Lu, Timothy Yau, Journal of Artificial Intelligence Research (JAIR)
- An Analysis of Map-Based Abstraction and Refinement, Nathan Sturtevant and Renee Jansen, SARA-2007, Whistler, BC.
- Inconsistent Heuristics, Ariel Felner, Uzi Zahavi, Jonathan Schaeffer and Nathan Sturtevant, AAAI-2007, Vancouver, BC.
- Memory-Efficient Abstractions for Pathfinding, Nathan Sturtevant, AIIDE-2007, Stanford, CA
2006
- Feature Construction for Reinforcement Learning in Hearts, Nathan Sturtevant and Adam White, Computers and Games 2006, Turin, Italy.
- ProbMaxn : Opponent Modeling in N-Player Games, Nathan Sturtevant, Michael Bowling, and Martin Zinkevich, AAAI-06, Boston, MA.
- Improving Collaborative Pathfinding Using Map Abstraction, Nathan Sturtevant and Michael Buro, AIIDE-06, Marina del Rey, CA.
- Robust Game Play Against Unknown Opponents, Nathan Sturtevant and Michael Bowling, pp 713-719, AAMAS-06, Hakodate, Japan.
Workshop Papers
- State Abstraction for Real-time Moving Target Pursuit: A Pilot Study. Vadim Bulitko and Nathan Sturtevant, AAAI Workshop on Learning For Search, 2006.
2005
- Leaf-Value Tables For Pruning Non-Zero Sum Games, Nathan Sturtevant, IJCAI-05.
- Partial Pathfinding Using Map Abstraction and Refinement, Nathan Sturtevant and Michael Buro, Proceedings AAAI-2005, July, 2005.
- Speeding Up the Convergence of Learning Real-time Search via Abstraction,
Vadim Bulitko, Nathan Sturtevant, and Maryia Kazakevich, Proceedings AAAI-2005,
July, 2005.
- Partial Information Endgame Databases, Yngvi Bjornsson, Jonathan
Schaeffer and Nathan Sturtevant, Proceedings ACG-2005.
Workshop Papers
- Automatic State Abstraction for Pathfinding in Real-Time Video Games,
Nathan Sturtevant, Vadim Bulitko and Michael Buro, Research Abstract, SARA 2005.
- Speeding up Learning in Real-Time Search via Automatic State Abstraction,
Vadim Bulitko, Nathan Sturtevant, and Maryia Kazakevich, IJCAI 2005 Workshop on Planning and Learning in A Priori Unknown or Dynamic Domains
2004
2003
2002
2000
Selected Talks
2009
2008
2007
2006
2003
Other
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