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GoStaticLadder.h

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00001 //----------------------------------------------------------------------------
00002 /** @file GoStaticLadder.h
00003 */
00004 //----------------------------------------------------------------------------
00005 
00006 #ifndef GO_STATICLADDER_H
00007 #define GO_STATICLADDER_H
00008 
00009 #include "SgBlackWhite.h"
00010 #include "SgPoint.h"
00011 
00012 class GoBoard;
00013 
00014 //----------------------------------------------------------------------------
00015 
00016 /** Fast ladder computations that do not play actual moves on the board.
00017     Can be used where speed is of high importance (e.g. MC playouts).
00018     They detect only the subset of the ladders detected in GoLadder,
00019     in which the ladder path is free of stones.
00020 */
00021 namespace GoStaticLadder
00022 {
00023     /** Return true, if block can be captured in a ladder running along the
00024         edge.
00025     */
00026     bool IsEdgeLadder(const GoBoard& bd, SgPoint target, SgBlackWhite toPlay);
00027 
00028     /** Return true, if block can be captured in a ladder. */
00029     bool IsLadder(const GoBoard& bd, SgPoint target, SgBlackWhite toPlay);
00030 }
00031 
00032 //----------------------------------------------------------------------------
00033 
00034 #endif // GO_STATICLADDER_H


17 Jun 2010 Doxygen 1.4.7