Can be used where speed is of high importance (e.g. MC playouts). They detect only the subset of the ladders detected in GoLadder, in which the ladder path is free of stones.
Functions | |
bool | IsEdgeLadder (const GoBoard &bd, SgPoint target, SgBlackWhite toPlay) |
Return true, if block can be captured in a ladder running along the edge. | |
bool | IsLadder (const GoBoard &bd, SgPoint target, SgBlackWhite toPlay) |
Return true, if block can be captured in a ladder. |
bool GoStaticLadder::IsEdgeLadder | ( | const GoBoard & | bd, | |
SgPoint | target, | |||
SgBlackWhite | toPlay | |||
) |
Return true, if block can be captured in a ladder running along the edge.
Definition at line 16 of file GoStaticLadder.cpp.
References SgPointUtil::Col(), GoBoard::GetColor(), GoBoard::IsEmpty(), GoBoard::Line(), GoBoard::NumEmptyNeighbors(), GoBoard::NumLiberties(), GoBoard::NumNeighbors(), SG_ASSERT, SG_NS, SG_NULLMOVE, SG_WE, GoBoard::Size(), and GoBoard::TheLiberty().
Referenced by IsLadder().
bool GoStaticLadder::IsLadder | ( | const GoBoard & | bd, | |
SgPoint | target, | |||
SgBlackWhite | toPlay | |||
) |
Return true, if block can be captured in a ladder.
Definition at line 104 of file GoStaticLadder.cpp.
References IsEdgeLadder().
Referenced by GoGtpExtraCommands::CmdStaticLadder().