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SgProp.cpp File Reference


Detailed Description

See SgProp.h.

Implementation details:

A property list is simply kept as a list. Any special characteristics of the property list are enforced when adding new items to the list.

Definition in file SgProp.cpp.

#include "SgSystem.h"
#include "SgProp.h"
#include <iomanip>
#include <sstream>
#include "SgRect.h"
#include "SgUtil.h"
#include "SgVector.h"

Go to the source code of this file.

Functions

SgPropPointFmt SgPropUtil::GetPointFmt (int gameNumber)
 Return point format for a given game.
string SgPropUtil::PointToSgfString (SgMove p, int boardSize, SgPropPointFmt fmt, int fileFormat=4)
 Convert point to SGF point string.
string SgPropUtil::EscapeSpecialCharacters (const string &s, bool escapeColon)
SgMove SgPropUtil::SgfStringToPoint (const std::string &s, int boardSize, SgPropPointFmt fmt)
 Convert SGF point string to point.

Variables

SgPropID SG_PROP_NONE = 0
 Default value returned by some functions.
SgPropID SG_PROP_UNKNOWN = 0
 Unknown property read from disk.
SgPropID SG_PROP_MOVE = 0
 Generic property for black and white move.
SgPropID SG_PROP_MOVE_BLACK = 0
 Black move.
SgPropID SG_PROP_MOVE_WHITE = 0
 White move.
SgPropID SG_PROP_ADD_BLACK = 0
 Add a list of black stones to the current position.
SgPropID SG_PROP_ADD_WHITE = 0
 Add a list of white stones to the current position.
SgPropID SG_PROP_ADD_EMPTY = 0
 Remove stones from the board.
SgPropID SG_PROP_PLAYER = 0
 Whose turn it is to move after executing the node.
SgPropID SG_PROP_VALUE = 0
 Node value expressed as positive = good for Black.
SgPropID SG_PROP_TERR_BLACK = 0
 Black surrounded territory and dead white stones.
SgPropID SG_PROP_TERR_WHITE = 0
 White surrounded territory and dead black stones.
SgPropID SG_PROP_MARKS = 0
 Generic property for marked board points.
SgPropID SG_PROP_SELECT = 0
 Selected points used to temporarily mark points.
SgPropID SG_PROP_MARKED = 0
 Crosses displayed on stones and empty points.
SgPropID SG_PROP_TRIANGLE = 0
 Triangles displayed on stones and empty points.
SgPropID SG_PROP_SQUARE = 0
 Small squares or square stones.
SgPropID SG_PROP_DIAMOND = 0
 Diamond marks.
SgPropID SG_PROP_CIRCLE = 0
 Board points marked with small grey circles.
SgPropID SG_PROP_DIMMED = 0
 Dimmed points.
SgPropID SG_PROP_LABEL = 0
 Sequence of pairs: point, four letter label.
SgPropID SG_PROP_TIMES = 0
 Generic property for time left information.
SgPropID SG_PROP_TIME_BLACK = 0
 Time left for the black player (TimeProp).
SgPropID SG_PROP_TIME_WHITE = 0
 Time left for the white player (TimeProp).
SgPropID SG_PROP_OT_NU_MOVES = 0
 Number of moves per overtime period (0 = no overtime).
SgPropID SG_PROP_OT_PERIOD = 0
 Length of each overtime period.
SgPropID SG_PROP_OT_BLACK = 0
 Number of stones to play for black in this overtime period.
SgPropID SG_PROP_OT_WHITE = 0
 Number of stones to play for white in this overtime period.
SgPropID SG_PROP_LOSE_TIME = 0
 Added to root node if losing on time is enforced.
SgPropID SG_PROP_OVERHEAD = 0
 Seconds of operator overhead for each move.
SgPropID SG_PROP_COUNT = 0
 Generic property subsuming all in statistics category.
SgPropID SG_PROP_TIME_USED = 0
 The time used to solve a problem.
SgPropID SG_PROP_NUM_NODES = 0
 The number of nodes looked at to solve a problem.
SgPropID SG_PROP_NUM_LEAFS = 0
 The number of leaf nodes inspected.
SgPropID SG_PROP_MAX_DEPTH = 0
 The maximal depth reached during the search.
SgPropID SG_PROP_DEPTH = 0
 The number of plies searched.
SgPropID SG_PROP_PART_DEPTH = 0
 The number of top level moves at deepest search.
SgPropID SG_PROP_EVAL = 0
 A value computed for a position.
SgPropID SG_PROP_EXPECTED = 0
 The move expected from the current player.
SgPropID SG_PROP_FORMAT = 0
 The file format used to store the game.
SgPropID SG_PROP_SIZE = 0
 The board size.
SgPropID SG_PROP_GAME = 0
 The game (encoding see SgTypes.TheGame).
SgPropID SG_PROP_SPEC_BLACK = 0
 Species of the black player (human, computer, modem).
SgPropID SG_PROP_SPEC_WHITE = 0
 Species of the white player (human, computer, modem).
SgPropID SG_PROP_CHINESE = 0
 Number of Chinese handicap stones.
SgPropID SG_PROP_APPLIC = 0
 The application that wrote this file.
SgPropID SG_PROP_ANNOTATE = 0
 Generic property subsuming all annotation properties.
SgPropID SG_PROP_COMMENT = 0
 The textual comment of a node.
SgPropID SG_PROP_NAME = 0
 Short textual comment.
SgPropID SG_PROP_CHECK = 0
 Position marked with a check mark.
SgPropID SG_PROP_SIGMA = 0
 Position marked with a sigma icon.
SgPropID SG_PROP_HOTSPOT = 0
 General position mark.
SgPropID SG_PROP_FIGURE = 0
 Divides the game into sections to be printed.
SgPropID SG_PROP_POS_ANNO = 0
 Generic property subsuming all position annotations.
SgPropID SG_PROP_GOOD_BLACK = 0
 Good position for Black.
SgPropID SG_PROP_GOOD_WHITE = 0
 Good position for White.
SgPropID SG_PROP_EVEN_POS = 0
 Even position.
SgPropID SG_PROP_UNCLEAR = 0
 Unclear position.
SgPropID SG_PROP_MOVE_ANNO = 0
 Generic property subsuming all move annotations.
SgPropID SG_PROP_GOOD_MOVE = 0
 Denotes an exceptionally good move (! or !!).
SgPropID SG_PROP_BAD_MOVE = 0
 Denotes a bad move (? or ??).
SgPropID SG_PROP_INTERESTING = 0
 Denotes an interesting move (!?).
SgPropID SG_PROP_DOUBTFUL = 0
 Denotes a doubtful move (?!).
SgPropID SG_PROP_INFO = 0
 Generic property subsuming all game info props.
SgPropID SG_PROP_GAME_NAME = 0
 The file name of the game.
SgPropID SG_PROP_GAME_COMMENT = 0
 Comment pertaining to the whole game.
SgPropID SG_PROP_EVENT = 0
 Text describing the event.
SgPropID SG_PROP_ROUND = 0
 The round of the tournament.
SgPropID SG_PROP_DATE = 0
 The date when the game was played.
SgPropID SG_PROP_PLACE = 0
 Where the game was played.
SgPropID SG_PROP_PLAYER_BLACK = 0
 Name of the black player.
SgPropID SG_PROP_PLAYER_WHITE = 0
 Name of the white player.
SgPropID SG_PROP_RESULT = 0
 Who won the game.
SgPropID SG_PROP_USER = 0
 The person who entered the game and comments.
SgPropID SG_PROP_TIME = 0
 The time allocated to each player.
SgPropID SG_PROP_SOURCE = 0
 Where the game was copied from.
SgPropID SG_PROP_COPYRIGHT = 0
 Who has the copyright on the material.
SgPropID SG_PROP_ANALYSIS = 0
 Who analyzed the game.
SgPropID SG_PROP_RANK_BLACK = 0
 Ranking of black player.
SgPropID SG_PROP_RANK_WHITE = 0
 Ranking of white player.
SgPropID SG_PROP_TEAM_BLACK = 0
 Team of black player.
SgPropID SG_PROP_TEAM_WHITE = 0
 Team of white player.
SgPropID SG_PROP_OPENING = 0
 The opening played in the game.
SgPropID SG_PROP_RULES = 0
 Special rules (Go: Japanese or Chinese).
SgPropID SG_PROP_HANDICAP = 0
 Number of handicap stones.
SgPropID SG_PROP_KOMI = 0
 Komi value.
SgPropID SG_PROP_FIND_MOVE = 0
 Indicates that depth-first traversal searches text.
SgPropID SG_PROP_FIND_TEXT = 0
 Indicates that depth-first traversal searches move.
SgPropID SG_PROP_BRANCH = 0
 Used to search for branch points.
SgPropID SG_PROP_TERMINAL = 0
 A terminal node, only used for display.
SgPropID SG_PROP_MOTIVE = 0
 Move motive: why move was generated.
SgPropID SG_PROP_SEQUENCE = 0
 Sequence of moves expected by computer player.
SgPropID SG_PROP_NOT_EMPTY = 0
 Constraint: points must not be empty.
SgPropID SG_PROP_NOT_BLACK = 0
 Constraint: points must not be black.
SgPropID SG_PROP_NOT_WHITE = 0
 Constraint: points must not be white.


Variable Documentation

SgPropID SG_PROP_ADD_BLACK = 0

Add a list of black stones to the current position.

Definition at line 262 of file SgProp.cpp.

Referenced by SgNodeUtil::GetMoveNumber(), SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_ADD_EMPTY = 0

Remove stones from the board.

Definition at line 264 of file SgProp.cpp.

Referenced by SgNodeUtil::GetMoveNumber(), SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_ADD_WHITE = 0

Add a list of white stones to the current position.

Definition at line 263 of file SgProp.cpp.

Referenced by SgNodeUtil::GetMoveNumber(), SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_ANALYSIS = 0

Who analyzed the game.

Definition at line 352 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_ANNOTATE = 0

Generic property subsuming all annotation properties.

Definition at line 315 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_APPLIC = 0

The application that wrote this file.

Definition at line 312 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_BAD_MOVE = 0

Denotes a bad move (? or ??).

Definition at line 333 of file SgProp.cpp.

Referenced by SgPropList::AppendMoveAnnotation(), SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_BRANCH = 0

Used to search for branch points.

Definition at line 365 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), SgNode::HasProp(), and SgProp::Init().

SgPropID SG_PROP_CHECK = 0

Position marked with a check mark.

Definition at line 318 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), SgProp::Init(), and SgSearchTracer::TraceValue().

SgPropID SG_PROP_CHINESE = 0

Number of Chinese handicap stones.

Definition at line 311 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_CIRCLE = 0

Board points marked with small grey circles.

Definition at line 279 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_COMMENT = 0

The textual comment of a node.

Definition at line 316 of file SgProp.cpp.

Referenced by SgNode::AddComment(), SgProp::ConvertFindTextToPropID(), SgProp::Init(), and SgSearchTracer::InitTracing().

SgPropID SG_PROP_COPYRIGHT = 0

Who has the copyright on the material.

Definition at line 351 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_COUNT = 0

Generic property subsuming all in statistics category.

Definition at line 295 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_DATE = 0

The date when the game was played.

Definition at line 343 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_DEPTH = 0

The number of plies searched.

Definition at line 300 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_DIAMOND = 0

Diamond marks.

Definition at line 278 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_DIMMED = 0

Dimmed points.

Definition at line 280 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_DOUBTFUL = 0

Denotes a doubtful move (?!).

Definition at line 335 of file SgProp.cpp.

Referenced by SgPropList::AppendMoveAnnotation(), and SgProp::Init().

SgPropID SG_PROP_EVAL = 0

A value computed for a position.

Definition at line 302 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_EVEN_POS = 0

Even position.

Definition at line 327 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_EVENT = 0

Text describing the event.

Definition at line 341 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_EXPECTED = 0

The move expected from the current player.

Definition at line 303 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_FIGURE = 0

Divides the game into sections to be printed.

Definition at line 321 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_FIND_MOVE = 0

Indicates that depth-first traversal searches text.

Definition at line 363 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_FIND_TEXT = 0

Indicates that depth-first traversal searches move.

Definition at line 364 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_FORMAT = 0

The file format used to store the game.

Definition at line 306 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_GAME = 0

The game (encoding see SgTypes.TheGame).

Definition at line 308 of file SgProp.cpp.

Referenced by SgProp::Init(), SgGameWriter::WriteGame(), and SgGameWriter::WriteNode().

SgPropID SG_PROP_GAME_COMMENT = 0

Comment pertaining to the whole game.

Definition at line 340 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_GAME_NAME = 0

The file name of the game.

Definition at line 339 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_GOOD_BLACK = 0

Good position for Black.

Definition at line 325 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_GOOD_MOVE = 0

Denotes an exceptionally good move (! or !!).

Definition at line 332 of file SgProp.cpp.

Referenced by SgPropList::AppendMoveAnnotation(), SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_GOOD_WHITE = 0

Good position for White.

Definition at line 326 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_HANDICAP = 0

Number of handicap stones.

Definition at line 359 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_HOTSPOT = 0

General position mark.

Definition at line 320 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_INFO = 0

Generic property subsuming all game info props.

Definition at line 338 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_INTERESTING = 0

Denotes an interesting move (!?).

Definition at line 334 of file SgProp.cpp.

Referenced by SgPropList::AppendMoveAnnotation(), and SgProp::Init().

SgPropID SG_PROP_KOMI = 0

Komi value.

Definition at line 360 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_LABEL = 0

Sequence of pairs: point, four letter label.

Definition at line 281 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_LOSE_TIME = 0

Added to root node if losing on time is enforced.

Definition at line 291 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgNodeUtil::UpdateTime().

SgPropID SG_PROP_MARKED = 0

Crosses displayed on stones and empty points.

Definition at line 275 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_MARKS = 0

Generic property for marked board points.

Definition at line 273 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_MAX_DEPTH = 0

The maximal depth reached during the search.

Definition at line 299 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgSearchTracer::StartOfDepth().

SgPropID SG_PROP_MOTIVE = 0

Move motive: why move was generated.

Definition at line 369 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_MOVE = 0

Generic property for black and white move.

Definition at line 257 of file SgProp.cpp.

Referenced by SgPropList::Add(), SgNodeUtil::GetMoveNumber(), and SgProp::Init().

SgPropID SG_PROP_MOVE_ANNO = 0

Generic property subsuming all move annotations.

Definition at line 331 of file SgProp.cpp.

Referenced by SgPropList::Add(), SgPropList::AppendMoveAnnotation(), and SgProp::Init().

SgPropID SG_PROP_MOVE_BLACK = 0

Black move.

Definition at line 258 of file SgProp.cpp.

Referenced by SgNode::AddMoveProp(), SgProp::ConvertFindTextToPropID(), SgNode::HasNodeMove(), SgNode::NodeMove(), and SgNode::NodePlayer().

SgPropID SG_PROP_MOVE_WHITE = 0

White move.

Definition at line 259 of file SgProp.cpp.

Referenced by SgNode::AddMoveProp(), SgProp::ConvertFindTextToPropID(), SgNode::HasNodeMove(), and SgNode::NodeMove().

SgPropID SG_PROP_NAME = 0

Short textual comment.

Definition at line 317 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_NONE = 0

Default value returned by some functions.

Definition at line 253 of file SgProp.cpp.

Referenced by SgNode::ContainsText(), SgProp::ConvertFindTextToPropID(), SgProp::GetIDOfLabel(), SgGameReader::HandleProperties(), and SgProp::Init().

SgPropID SG_PROP_NOT_BLACK = 0

Constraint: points must not be black.

Definition at line 372 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_NOT_EMPTY = 0

Constraint: points must not be empty.

Definition at line 371 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_NOT_WHITE = 0

Constraint: points must not be white.

Definition at line 373 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_NUM_LEAFS = 0

The number of leaf nodes inspected.

Definition at line 298 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_NUM_NODES = 0

The number of nodes looked at to solve a problem.

Definition at line 297 of file SgProp.cpp.

Referenced by SgNode::CountNodes(), and SgProp::Init().

SgPropID SG_PROP_OPENING = 0

The opening played in the game.

Definition at line 357 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_OT_BLACK = 0

Number of stones to play for black in this overtime period.

Definition at line 289 of file SgProp.cpp.

Referenced by SgTimeRecord::GetOTMovesFromTree(), SgProp::Init(), and SgTimeRecord::PlayedMove().

SgPropID SG_PROP_OT_NU_MOVES = 0

Number of moves per overtime period (0 = no overtime).

Definition at line 287 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgNodeUtil::UpdateTime().

SgPropID SG_PROP_OT_PERIOD = 0

Length of each overtime period.

Definition at line 288 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgNodeUtil::UpdateTime().

SgPropID SG_PROP_OT_WHITE = 0

Number of stones to play for white in this overtime period.

Definition at line 290 of file SgProp.cpp.

Referenced by SgTimeRecord::GetOTMovesFromTree(), and SgProp::Init().

SgPropID SG_PROP_OVERHEAD = 0

Seconds of operator overhead for each move.

Definition at line 292 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgNodeUtil::UpdateTime().

SgPropID SG_PROP_PART_DEPTH = 0

The number of top level moves at deepest search.

Definition at line 301 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_PLACE = 0

Where the game was played.

Definition at line 344 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_PLAYER = 0

Whose turn it is to move after executing the node.

Definition at line 265 of file SgProp.cpp.

Referenced by SgProp::Init(), SgNode::Player(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_PLAYER_BLACK = 0

Name of the black player.

Definition at line 345 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_PLAYER_WHITE = 0

Name of the white player.

Definition at line 346 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_POS_ANNO = 0

Generic property subsuming all position annotations.

Definition at line 324 of file SgProp.cpp.

Referenced by SgPropList::Add(), and SgProp::Init().

SgPropID SG_PROP_RANK_BLACK = 0

Ranking of black player.

Definition at line 353 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_RANK_WHITE = 0

Ranking of white player.

Definition at line 354 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_RESULT = 0

Who won the game.

Definition at line 347 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_ROUND = 0

The round of the tournament.

Definition at line 342 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_RULES = 0

Special rules (Go: Japanese or Chinese).

Definition at line 358 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_SELECT = 0

Selected points used to temporarily mark points.

Definition at line 274 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_SEQUENCE = 0

Sequence of moves expected by computer player.

Definition at line 370 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_SIGMA = 0

Position marked with a sigma icon.

Definition at line 319 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_SIZE = 0

The board size.

Definition at line 307 of file SgProp.cpp.

Referenced by SgGameWriter::HandleProps(), SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_SOURCE = 0

Where the game was copied from.

Definition at line 350 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_SPEC_BLACK = 0

Species of the black player (human, computer, modem).

Definition at line 309 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_SPEC_WHITE = 0

Species of the white player (human, computer, modem).

Definition at line 310 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_SQUARE = 0

Small squares or square stones.

Definition at line 277 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_TEAM_BLACK = 0

Team of black player.

Definition at line 355 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_TEAM_WHITE = 0

Team of white player.

Definition at line 356 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_TERMINAL = 0

A terminal node, only used for display.

Definition at line 366 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), SgNode::HasProp(), and SgProp::Init().

SgPropID SG_PROP_TERR_BLACK = 0

Black surrounded territory and dead white stones.

Definition at line 269 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_TERR_WHITE = 0

White surrounded territory and dead black stones.

Definition at line 270 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_TIME = 0

The time allocated to each player.

Definition at line 349 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_TIME_BLACK = 0

Time left for the black player (TimeProp).

Definition at line 285 of file SgProp.cpp.

Referenced by SgTimeRecord::GetTimeFromTree(), SgProp::Init(), SgTimeRecord::PlayedMove(), SgTimeRecord::SetClock(), SgTimeRecord::SetTimeInTree(), and SgGameWriter::ShouldWriteProperty().

SgPropID SG_PROP_TIME_USED = 0

The time used to solve a problem.

Definition at line 296 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_TIME_WHITE = 0

Time left for the white player (TimeProp).

Definition at line 286 of file SgProp.cpp.

Referenced by SgTimeRecord::GetTimeFromTree(), SgProp::Init(), SgTimeRecord::SetTimeInTree(), and SgGameWriter::ShouldWriteProperty().

SgPropID SG_PROP_TIMES = 0

Generic property for time left information.

Definition at line 284 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_TRIANGLE = 0

Triangles displayed on stones and empty points.

Definition at line 276 of file SgProp.cpp.

Referenced by SgProp::ConvertFindTextToPropID(), and SgProp::Init().

SgPropID SG_PROP_UNCLEAR = 0

Unclear position.

Definition at line 328 of file SgProp.cpp.

Referenced by SgProp::Init().

SgPropID SG_PROP_UNKNOWN = 0

Unknown property read from disk.

Definition at line 254 of file SgProp.cpp.

Referenced by SgPropList::Add(), SgGameReader::HandleProperties(), and SgProp::Init().

SgPropID SG_PROP_USER = 0

The person who entered the game and comments.

Definition at line 348 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgGameWriter::WriteGame().

SgPropID SG_PROP_VALUE = 0

Node value expressed as positive = good for Black.

Definition at line 268 of file SgProp.cpp.

Referenced by SgProp::Init(), and SgSearchTracer::TraceValue().


17 Jun 2010 Doxygen 1.4.7