#include <GoBoardUtil.h>
To use it, just declare a RestoreToPlay variable on the stack for the desired scope.
Definition at line 942 of file GoBoardUtil.h.
Public Member Functions | |
| GoRestoreToPlay (GoBoard &board) | |
| ~GoRestoreToPlay () | |
Private Member Functions | |
| GoRestoreToPlay (const GoRestoreToPlay &) | |
| Not implemented. | |
| GoRestoreToPlay & | operator= (const GoRestoreToPlay &) |
| Not implemented. | |
Private Attributes | |
| GoBoard & | m_board |
| SgBlackWhite | m_oldToPlay |
| GoRestoreToPlay::GoRestoreToPlay | ( | GoBoard & | board | ) |
Definition at line 945 of file GoBoardUtil.h.
| GoRestoreToPlay::~GoRestoreToPlay | ( | ) |
Definition at line 950 of file GoBoardUtil.h.
References m_board, m_oldToPlay, and GoBoard::SetToPlay().
| GoRestoreToPlay::GoRestoreToPlay | ( | const GoRestoreToPlay & | ) | [private] |
Not implemented.
| GoRestoreToPlay& GoRestoreToPlay::operator= | ( | const GoRestoreToPlay & | ) | [private] |
Not implemented.
GoBoard& GoRestoreToPlay::m_board [private] |
SgBlackWhite GoRestoreToPlay::m_oldToPlay [private] |