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00007 #ifndef GO_REGIONBOARD_H
00008 #define GO_REGIONBOARD_H
00009
00010 #include "GoBoard.h"
00011 #include "GoRegion.h"
00012
00013 class GoBlock;
00014 class GoChain;
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031 class GoRegionBoard
00032 {
00033 public:
00034
00035
00036 explicit GoRegionBoard(const GoBoard& board);
00037
00038
00039 virtual ~GoRegionBoard();
00040
00041
00042 void Clear();
00043
00044
00045 void CheckConsistency() const;
00046
00047
00048 bool UpToDate() const
00049 {
00050 return ! m_invalid
00051 && m_boardSize == m_board.Size()
00052 && m_code == Board().GetHashCode();
00053 }
00054
00055 bool ComputedHealthy() const
00056 {
00057 return m_computedHealthy;
00058 }
00059
00060
00061 bool ChainsUpToDate() const
00062 {
00063 return UpToDate() && m_chainsCode == Board().GetHashCode();
00064 }
00065
00066
00067 void ExecuteMovePrologue();
00068
00069
00070
00071
00072 void OnExecutedMove(GoPlayerMove playerMove);
00073
00074
00075 void OnExecutedUncodedMove(int move, SgBlackWhite moveColor);
00076
00077
00078
00079
00080 void OnUndoneMove();
00081
00082
00083 SgVectorOf<GoBlock>& AllBlocks(SgBlackWhite color)
00084 {
00085 return m_allBlocks[color];
00086 }
00087
00088
00089 const SgVectorOf<GoBlock>& AllBlocks(SgBlackWhite color) const
00090 {
00091 return m_allBlocks[color];
00092 }
00093
00094
00095 SgVectorOf<GoChain>& AllChains(SgBlackWhite color)
00096 {
00097 return m_allChains[color];
00098 }
00099
00100
00101 const SgVectorOf<GoChain>& AllChains(SgBlackWhite color) const
00102 {
00103 return m_allChains[color];
00104 }
00105
00106
00107 SgVectorOf<GoRegion>& AllRegions(SgBlackWhite color)
00108 {
00109 return m_allRegions[color];
00110 }
00111
00112
00113 const SgVectorOf<GoRegion>& AllRegions(SgBlackWhite color) const
00114 {
00115 return m_allRegions[color];
00116 }
00117
00118
00119 const SgPointSet& All(SgBlackWhite color) const
00120 {
00121 return Board().All(color);
00122 }
00123
00124
00125 const SgPointSet& AllEmpty() const {return Board().AllEmpty();}
00126
00127
00128 const SgPointSet& AllPoints() const {return Board().AllPoints();}
00129
00130
00131 bool IsColor(SgPoint p, int c) const {return Board().IsColor(p, c);}
00132
00133
00134 void WriteBlocks(std::ostream& stream) const;
00135
00136
00137 void WriteRegions(std::ostream& stream) const;
00138
00139
00140 void GenBlocksRegions();
00141
00142
00143
00144
00145
00146
00147 void GenChains();
00148
00149
00150 void ReInitializeBlocksRegions();
00151
00152
00153 void SetComputedFlagForAll(GoRegionFlag flag);
00154
00155 const GoBoard& Board() const
00156 {
00157 return m_board;
00158 }
00159
00160
00161
00162
00163 GoBlock* GetBlock(const SgPointSet& boundary,
00164 SgBlackWhite color) const;
00165
00166
00167 GoRegion* PreviousRegionAt(SgPoint p, SgBlackWhite color) const
00168 {
00169 SG_ASSERT(Board().Occupied(p));
00170 SG_ASSERT(m_region[color][p] != 0);
00171 return m_region[color][p];
00172 }
00173
00174
00175 GoRegion* RegionAt(SgPoint p, SgBlackWhite color) const
00176 {
00177 SG_ASSERT(UpToDate());
00178 SG_ASSERT(! Board().IsColor(p, color));
00179 SG_ASSERT(m_region[color][p] != 0);
00180 return m_region[color][p];
00181 }
00182
00183
00184 void RegionsAt(const SgPointSet& area, SgBlackWhite color,
00185 SgVectorOf<GoRegion>* regions) const;
00186
00187
00188 void AdjacentRegions(const SgVector<SgPoint>& points, SgBlackWhite color,
00189 SgVectorOf<GoRegion>* regions) const;
00190
00191
00192
00193
00194
00195
00196 void PreviousBlocksAt(const SgVector<SgPoint>& area, SgBlackWhite color,
00197 SgVectorOf<GoBlock>* captures) const;
00198
00199
00200 GoBlock* BlockAt(SgPoint p) const
00201 {
00202 SG_ASSERT(m_block[p] != 0);
00203 return m_block[p];
00204 }
00205
00206
00207 GoChain* ChainAt(SgPoint p) const;
00208
00209
00210 bool IsSafeBlock(SgPoint p) const;
00211
00212
00213 void SetToSafe(SgPoint p) const;
00214
00215
00216 void SetSafeFlags(const SgBWSet& safe);
00217
00218
00219 void SetComputedHealthy();
00220
00221
00222 static bool Init();
00223
00224
00225 static void Fini();
00226
00227 private:
00228
00229
00230
00231 void GenBlocks();
00232
00233
00234 void FindBlocksWithEye();
00235
00236
00237
00238 GoBlock* GenBlock(SgPoint anchor, SgBlackWhite color);
00239
00240
00241 GoRegion* GenRegion(const SgPointSet& area, SgBlackWhite color);
00242
00243
00244 void UpdateBlock(int move, SgBlackWhite moveColor);
00245
00246
00247 void SetRegionArrays(GoRegion* r);
00248
00249
00250 void AddBlock(GoBlock* b, bool isExecute = true);
00251
00252
00253 void RemoveBlock(GoBlock* b, bool isExecute, bool removeFromRegions);
00254
00255
00256 void AddRegion(GoRegion* r, bool isExecute = true);
00257
00258
00259 void RemoveRegion(GoRegion* r, bool isExecute = true);
00260
00261
00262
00263
00264
00265 void MergeAdjacentAndAddBlock(SgPoint move, SgBlackWhite capturedColor);
00266
00267
00268 GoRegion* MergeAll(const SgVectorOf<GoRegion>& regions,
00269 const SgPointSet& captured, SgBlackWhite color);
00270
00271
00272
00273 SgIncrementalStack m_stack;
00274
00275
00276 void PushRegion(int type, GoRegion* r);
00277
00278
00279 void PushStone(GoRegion* r, SgPoint move);
00280
00281
00282 void PushBlock(int type, GoBlock* b);
00283
00284
00285 void AppendStone(GoBlock* b, SgPoint move);
00286
00287
00288
00289 const GoBoard& m_board;
00290
00291
00292 SgBWArray<SgPointArray<GoRegion*> > m_region;
00293
00294
00295 SgPointArray<GoBlock*> m_block;
00296
00297
00298 SgBWArray<SgVectorOf<GoBlock> > m_allBlocks;
00299
00300
00301 SgBWArray<SgVectorOf<GoChain> > m_allChains;
00302
00303
00304 SgBWArray<SgVectorOf<GoRegion> > m_allRegions;
00305
00306
00307 SgHashCode m_code;
00308
00309
00310 SgHashCode m_chainsCode;
00311
00312
00313 bool m_invalid;
00314
00315
00316
00317
00318
00319 bool m_computedHealthy;
00320
00321
00322 int m_boardSize;
00323
00324
00325 static int s_alloc, s_free;
00326
00327 };
00328
00329
00330
00331 #endif // GO_REGIONBOARD_H