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GoBensonSolver.h

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00001 //----------------------------------------------------------------------------
00002 /** @file GoBensonSolver.h
00003     Recognize safe stones and territories according to [Benson 1976].
00004     
00005     D.B. Benson. Life in the game of Go. Information Sciences, 10:17Ð29, 1976.
00006     Reprinted in Computer Games, Levy, D.N.L. (Editor), Vol. II, pp. 203-213,
00007     Springer Verlag, 1988.
00008 */
00009 //----------------------------------------------------------------------------
00010 
00011 #ifndef GO_BENSONSOLVER_H
00012 #define GO_BENSONSOLVER_H
00013 
00014 #include "GoBoard.h"
00015 #include "GoRegion.h"
00016 #include "GoStaticSafetySolver.h"
00017 
00018 //----------------------------------------------------------------------------
00019 
00020 /** Benson's classic algorithm for finding unconditionally alive blocks */
00021 class GoBensonSolver : public GoStaticSafetySolver
00022 {
00023 public:
00024     /** If regions = 0, creates its own */
00025     explicit GoBensonSolver(GoBoard& board, GoRegionBoard* regions = 0)
00026         : GoStaticSafetySolver(board, regions)
00027     {
00028     }
00029 
00030     /** Main function, compute safe points */
00031     void FindSafePoints(SgBWSet* safe);
00032 };
00033 
00034 //----------------------------------------------------------------------------
00035 
00036 #endif // GO_BENSONSOLVER_H


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