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Computing Science 299 |
Lecture | Lab |
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Prereqs | Text | Lectures | Evaluation | Policies | Office Hours | Lab |
Group evaluation forms are here. They are to be completed and handed in to Nathan's office (CSC 2-45) by April 18.
Game evaluation forms are here and in the lab.
Course Handouts: Course Outline Project Description Project Budget--updated Jan 27
ScripteEase Feedback: To report bugs and request new features, fill in this form.
Sample Design Document: Don't copy this exactly, but it's safe to use as a guide. Get it here.
Please check out the new post on the role of the Producers in the newsgroup. - Jan 28th.
In order to see the RSS feed from the newsgroup in firefox, you need to install this plugin. Once installed, it appears under "tools". You can just create a new entry with the newsgroup's address, and then it will take care of things. - Jan 31st.
Games are a popular form of interactive entertainment. They educate and inform us. They change the way we communicate. A computer game is the culmination of creative efforts of many different artistic and technical disciplines, integrated through the capabilities of the computer. Computer games are a new art form. They have changed the way we think about traditional activities. For example, role playing games are a new vehicle for story-telling; the reader becomes an active participant that influences the story.
While the focus of this course is not on technical details, we will touch on aspects of computing technology such as artificial intelligence, computer graphics and animation, music and sound, programming challenges, and game design. Producing a modern computer game is as complicated as producing a movie.
Topics we'll be covering:
There are no official textbooks for the course. You will be given handouts for required reading from Introduction to Game Development, Steve Rabin.
Introduction | ||||||
Game Development Cycle | ||||||
Narrative I | ||||||
Intro to ScriptEase | ||||||
Narrative II | ||||||
Game Design | ||||||
Summary & Computation | ||||||
Project Management | Meetings.pdf |
Review_Meet.pdf |
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Games: History, Genres, Technology I | ||||||
Games: History, Genres, Technology II | ||||||
Games: History, Genres, Technology III | ||||||
Review/Overview/Postmortems | ||||||
AI I | ||||||
AI II | ||||||
Student Design Issue Presentations I | ||||||
Student Design Issue Presentations II | ||||||
Cultural Aspects of Games I | ||||||
Q & A I | ||||||
Cultural Aspects of Games II | ||||||
Q & A II | ||||||
Student Pitches | ||||||
Midterm | ||||||
Course Evaluations/Post Mortems | ||||||
High Performance AI | ||||||
Music & Sound | ||||||
Wrap Up |
Final letter grades from A to F (see http://www.grades.ualberta.ca for more information) will be assigned roughly in accordance with the historical distribution of similar courses at the University of Alberta.
10% will be subtracted from your final assignment mark every day (24 hours) the assignment is late.
All of this is covered in the Code of Student Behaviour, but here is the important bit:
Section: 30.3.2(1) Plagiarism
No Student shall submit the words, ideas, images or data of another person as the Student's own in any academic writing, essay, thesis, project, assignment, presentation or poster in a course or program of study.
There are several legal issues involved in "summing up" copyright issues, so here's the link to an official explanation.
T.B.A
Professor Sturtevant: Office Hours: M 4:00-5:00, Th 3:30-4:30pm (or by appointment) in CSC 2-45