Revised January 13, 2014

Refereed Publications - 2010

2010 SBAC R. Sanchez, J. N. Amaral, D. Szafron, M. Pirvu and M. Stoodley, Using Support Vector Machines to Learn How to Compile a Method, Proceedings of the 22nd International Symposium on Computer Architecture and High Performance Computing (SBAC), Rio de Janeiro, Brazil, October 2010, 223-230, abstract or pdf.


2007 Computers and Education

Mike Carbonaro, Duane Szafron, Maria Cutumisu, and Jonathan Schaeffer, Computer-game construction: A gender-neutral attractor to Computing Science, Computers and Education 55 (3), November 2010, 1098-1111 abstract or browser version pdf (preprint).


2009 AIIDE Behavior Architecture Marcus Trenton, Duane Szafron, Joshua Friesen, and Curis Onuczko, Quest Patterns for Story-based Computer Games, Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, USA, October, 2010, 204-209. abstract or pdf.


2009 AIIDE Behavior Architecture A. Sharifi, R. Zhao and D. Szafron, Learning Companion Behaviors Using Reinforcement Learning in Games, Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, USA, October, 2010, 69-75. abstract or pdf.


2010 AAMAS N. Abou Risk and D. Szafron, Using Counterfactual Regret Minimization to Create Competitive Multiplayer Poker Agents, Ninth International Conference on Autonomous Agents and Multiagent Systems (AAMAS-2010), Toronto, Canada, May, 2010, 159-166, abstract or pdf.