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GoGameRecord Member List

This is the complete list of members for GoGameRecord, including all inherited members.

AddMove(SgMove move, SgBlackWhite player, const SgSearchStatistics *stat=0)GoGameRecord
AddResignNode(SgBlackWhite player)GoGameRecord
Board() const GoGameRecord
CanDeleteCurrentNode() const GoGameRecord
CanGoInDirection(SgNode::Direction dir) const GoGameRecord
CurrentMove() const GoGameRecord
CurrentMoveNumber() const GoGameRecord
CurrentNode()GoGameRecord
CurrentNode() const GoGameRecord
DeleteTreeAndInitState()GoGameRecord [private]
EndOfGame() const GoGameRecord
GetPlayerName(SgBlackWhite player) const GoGameRecord [virtual]
GetScore(int *score) const GoGameRecord [virtual]
GoGameRecord(GoBoard &board)GoGameRecord [explicit]
GoGameRecord(const GoGameRecord &)GoGameRecord [private]
GoInDirection(SgNode::Direction dir)GoGameRecord
GoToNode(SgNode *dest)GoGameRecord
Init(int size, const GoRules &rules)GoGameRecord [virtual]
InitFromRoot(SgNode *root, bool fTakeOwnership)GoGameRecord [virtual]
m_boardGoGameRecord [private]
m_currentGoGameRecord [private]
m_numMovesToInsertGoGameRecord [private]
m_oldCommentNodeGoGameRecord [private]
m_ownsTreeGoGameRecord [private]
m_timeGoGameRecord [private]
m_updaterGoGameRecord [private]
OnGoToNode(SgNode *dest)GoGameRecord [virtual]
OnInitBoard(int size, const GoRules &rules)GoGameRecord [virtual]
OnInitHandicap(const GoRules &rules, SgNode *root)GoGameRecord [virtual]
operator=(const GoGameRecord &)GoGameRecord [private]
OwnsTree() const GoGameRecord
Root() const GoGameRecord
SetToPlay(SgBlackWhite player)GoGameRecord
Time()GoGameRecord
Time() const GoGameRecord
~GoGameRecord()GoGameRecord [virtual]


17 Jun 2010 Doxygen 1.4.7