| AddMove(SgMove move, SgBlackWhite player, const SgSearchStatistics *stat=0) | GoGameRecord | |
| AddResignNode(SgBlackWhite player) | GoGameRecord | |
| Board() const | GoGameRecord | |
| CanDeleteCurrentNode() const | GoGameRecord | |
| CanGoInDirection(SgNode::Direction dir) const | GoGameRecord | |
| CanPlayHumanMove(SgMove move, SgBlackWhite player) const | GoGame | |
| ClockIsRunning() const | GoGame | |
| CurrentMove() const | GoGameRecord | |
| CurrentMoveNumber() const | GoGameRecord | |
| CurrentNode() | GoGameRecord | |
| CurrentNode() const | GoGameRecord | |
| DeletePlayer(SgBlackWhite color) | GoGame | |
| EndOfGame() const | GoGameRecord | |
| GetPlayerName(SgBlackWhite player) const | GoGameRecord | [virtual] |
| GetScore(int *score) const | GoGameRecord | [virtual] |
| GoGame(GoBoard &board) | GoGame | [explicit] |
| GoGame(const GoGame &) | GoGame | [private] |
| GoGameRecord(GoBoard &board) | GoGameRecord | [explicit] |
| GoInDirection(SgNode::Direction dir) | GoGameRecord | |
| GoToNode(SgNode *dest) | GoGameRecord | |
| Init(int size, const GoRules &rules) | GoGame | [virtual] |
| Init(SgNode *root, bool fTakeOwnership, bool fDeletePlayers) | GoGame | |
| Init(int size, const GoRules &rules, bool fDeletePlayers) | GoGame | |
| InitFromRoot(SgNode *root, bool fTakeOwnership) | GoGame | [virtual] |
| m_player | GoGame | [private] |
| OnGoToNode(SgNode *dest) | GoGame | [virtual] |
| OnInitBoard(int size, const GoRules &rules) | GoGameRecord | [virtual] |
| OnInitHandicap(const GoRules &rules, SgNode *root) | GoGameRecord | [virtual] |
| operator=(const GoGame &) | GoGame | [private] |
| OwnsTree() const | GoGameRecord | |
| PlayComputerMove(const GoPlayerMove *playerMove) | GoGame | |
| Player(SgBlackWhite player) | GoGame | |
| PlayHumanMove(SgMove move, SgBlackWhite player) | GoGame | |
| PlayOneMove(SgBlackWhite playerColor) | GoGame | |
| Root() const | GoGameRecord | |
| SetPlayer(SgBlackWhite color, GoPlayer *player) | GoGame | |
| SetToPlay(SgBlackWhite player) | GoGameRecord | |
| Time() | GoGameRecord | |
| Time() const | GoGameRecord | |
| TurnClockOn(bool turnOn) | GoGame | |
| UpdatePlayer(SgBlackWhite color) | GoGame | [private] |
| UpdatePlayers() | GoGame | [private] |
| ~GoGame() | GoGame | [virtual] |
| ~GoGameRecord() | GoGameRecord | [virtual] |