AddMove(SgMove move, SgBlackWhite player, const SgSearchStatistics *stat=0) | GoGameRecord | |
AddResignNode(SgBlackWhite player) | GoGameRecord | |
Board() const | GoGameRecord | |
CanDeleteCurrentNode() const | GoGameRecord | |
CanGoInDirection(SgNode::Direction dir) const | GoGameRecord | |
CanPlayHumanMove(SgMove move, SgBlackWhite player) const | GoGame | |
ClockIsRunning() const | GoGame | |
CurrentMove() const | GoGameRecord | |
CurrentMoveNumber() const | GoGameRecord | |
CurrentNode() | GoGameRecord | |
CurrentNode() const | GoGameRecord | |
DeletePlayer(SgBlackWhite color) | GoGame | |
EndOfGame() const | GoGameRecord | |
GetPlayerName(SgBlackWhite player) const | GoGameRecord | [virtual] |
GetScore(int *score) const | GoGameRecord | [virtual] |
GoGame(GoBoard &board) | GoGame | [explicit] |
GoGame(const GoGame &) | GoGame | [private] |
GoGameRecord(GoBoard &board) | GoGameRecord | [explicit] |
GoInDirection(SgNode::Direction dir) | GoGameRecord | |
GoToNode(SgNode *dest) | GoGameRecord | |
Init(int size, const GoRules &rules) | GoGame | [virtual] |
Init(SgNode *root, bool fTakeOwnership, bool fDeletePlayers) | GoGame | |
Init(int size, const GoRules &rules, bool fDeletePlayers) | GoGame | |
InitFromRoot(SgNode *root, bool fTakeOwnership) | GoGame | [virtual] |
m_player | GoGame | [private] |
OnGoToNode(SgNode *dest) | GoGame | [virtual] |
OnInitBoard(int size, const GoRules &rules) | GoGameRecord | [virtual] |
OnInitHandicap(const GoRules &rules, SgNode *root) | GoGameRecord | [virtual] |
operator=(const GoGame &) | GoGame | [private] |
OwnsTree() const | GoGameRecord | |
PlayComputerMove(const GoPlayerMove *playerMove) | GoGame | |
Player(SgBlackWhite player) | GoGame | |
PlayHumanMove(SgMove move, SgBlackWhite player) | GoGame | |
PlayOneMove(SgBlackWhite playerColor) | GoGame | |
Root() const | GoGameRecord | |
SetPlayer(SgBlackWhite color, GoPlayer *player) | GoGame | |
SetToPlay(SgBlackWhite player) | GoGameRecord | |
Time() | GoGameRecord | |
Time() const | GoGameRecord | |
TurnClockOn(bool turnOn) | GoGame | |
UpdatePlayer(SgBlackWhite color) | GoGame | [private] |
UpdatePlayers() | GoGame | [private] |
~GoGame() | GoGame | [virtual] |
~GoGameRecord() | GoGameRecord | [virtual] |