Refereed Publications - Computer Games
2011 AAAI Generalized Sampling in CFR
Richard Zhao and Duane Szafron, Using Cyclic Scheduling to Generate Believable Behavior in Games, Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Raleigh, North Carolina, October, 2014, 94-101. abstract
or pdf.
2014 FDG
Richard Zhao and Duane Szafron, Virtual Character Behavior Architecture using Cyclic Scheduling, Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, Florida, April, 2014, 8ms. abstract
or pdf.
2011 AAAI Generalized Sampling in CFR
Kevin Schenk, Adel Lari, Matthew Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro and Jonathan Schaeffer, ScriptEase II: Platform Independent Story Creation Using High-Level Patterns, Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Boston, USA, October, 2013, 170-176. abstract
or pdf.
2013 AAMAS
D. Szafron, R. Gibson, and N. Sturtevant, A Parameterized Family of Equilibrium Profiles for Three-Player Kuhn Poker, Proceedings of the 12th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2013), St. Paul, USA, May, 2013, 247-254. abstract
or pdf.
2012 NIPS
R. Gibson, N. Burch, M. Lanctot, and D. Szafron, Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions, Proceedings of Twenty-Sixth Annual Conference on Neural Information Processing Systems (NIPS), Lake Tahoe, USA, December, 2012, 1889-1897. abstract
or pdf.
2011 AAAI Generalized Sampling in CFR
N. Desai, D. Szafron, Enhancing the Believability of Character Behaviors Using Non-Verbal Cues, Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Stanford, USA, October, 2012, 130-135. abstract
or pdf.
2011 AAAI Action Abstraction
J. Hawkin, R. Holte and D. Szafron, Using sliding windows to generate action abstractions in extensive-form games, Proceedings of Twenty-Sixth National Conference on Artificial Intelligence (AAAI'12), Toronto, Canada, July, 2012, 1924-1930. abstract
or pdf.
2011 AAAI Generalized Sampling in CFR
R. Gibson, M. Lanctot, N. Burch, D. Szafron and M. Bowling, Generalized Sampling and Variance in Counterfactual Regret Minimization, Proceedings of Twenty-Sixth National Conference on Artificial Intelligence (AAAI'12), Toronto, Canada, July, 2012, 1355-1361. abstract
or pdf.
2011 NIPS
R. Gibson, and D. Szafron, On Strategy Stitching in Large Extensive Form Multiplayer Games, Proceedings of Twenty-Fifth Annual Conference on Neural Information Processing Systems (NIPS), Granada, Spain, December, 2011, 100-108. abstract
or pdf.
2011 ACG
Richard Zhao and Duane Szafron, Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models, Proceedings of Advances in Computer Games 13 Conference (ACG 2011), Tillburg, Netherlands, November, 2011, Lecture Notes in Computer Science Volume 7168, 342-353, 2012. abstract or abstract
or pdf.
2009 AIIDE Behavior Architecture
M. Church, E. Graves, J. Duncan, A. Lari, R. Miller, N. Desai, R. Zhao, M. Carbonaro, J. Schaeffer, N. Sturtevant, and D. Szafron, A Demonstration of ScriptEase II, Proceedings of the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, USA, October, 2011, 215-216. abstract
or pdf.
2011 AAAI
J. Hawkin, R. Holte and D. Szafron, Automated Action Abstraction of Imperfect Information Extensive-Form Games, Proceedings of Twenty-Fifth National Conference on Artificial Intelligence (AAAI'11), San Francisco, USA, August, 2011, 681-687. abstract
or pdf.
2009 AIIDE Behavior Architecture
N. Desai and D. Szafron, Descriptions - a viable choice for video game authors, Proceedings of the Sixth international Conference on Digital Games (FDG), Bordeau, France, June, 2011, 268-270. abstract
or pdf.
2007 Computers and Education
Mike Carbonaro, Duane Szafron, Maria Cutumisu, and Jonathan Schaeffer, Computer-game construction: A gender-neutral attractor to Computing Science, Computers and Education 55 (3), November 2010, 1098-1111 abstract or browser version pdf (preprint).
2009 AIIDE Behavior Architecture
Marcus Trenton, Duane Szafron, Joshua Friesen, and Curis Onuczko, Quest Patterns for Story-based Computer Games, Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, USA, October, 2010, 204-209. abstract
or pdf.
2009 AIIDE Behavior Architecture
A. Sharifi, R. Zhao and D. Szafron, Learning Companion Behaviors Using Reinforcement Learning in Games, Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, USA, October, 2010, 69-75. abstract
or pdf.
2010 AAMAS
N. Abou Risk and D. Szafron, Using Counterfactual Regret Minimization to Create Competitive Multiplayer Poker Agents, Ninth International Conference
on Autonomous Agents and Multiagent Systems (AAMAS-2010), Toronto, Canada, May, 2010, 159-166, abstract
or pdf.
2009 AIIDE Behavior Architecture
M. Cutumisu and D. Szafron, An Architecture for Game Behavior AI: Behavior Multi-Queues, Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, USA, October, 2009, 20-27. abstract
or pdf.
2009 AIIDE Agent Modeling
R. Zhao and D. Szafron, Learning Character Behaviors using Agent Modeling in Games, Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, USA, October, 2009, 179-185. abstract
or pdf.
2009 AIIDE Intentional Dialogues
C. Kerr and D. Szafron, Supporting Dialogue Generation for Story-Based Games, Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE), Stanford, USA, October, 2009, 154-160. abstract
or pdf.
2009 AAMAS
D. Schnizlein, M. Bowling, and D. Szafron, Probabilistic state translation in extensive games with large action sets, International Joint Conference on Artificial Intelligence (IJCAI), Pasadena, USA, July, 2009, 278-284. abstract
or pdf.
2009 AAMAS
K. Waugh, D. Schnizlein, M. Bowling, and D. Szafron, Abstraction Pathologies in Extensive Games, Eighth International Conference
on Autonomous Agents and Multiagent Systems (AAMAS-2009), Budapest, Hungary, May, 2009, 781–788. abstract
or pdf.
2009 Journal of Visual Languages and Computing
J. Siegel and D. Szafron, Dialogue Patterns - A Visual Language For Dynamic Dialogue, Journal of Visual Languages and Computing, 20 (3),
June 2009, 196-220. abstract or pdf (preprint).
2008 AIIDE
M. Cutumisu, D. Szafron, M. Bowling, and R. S. Sutton, Agent Learning using Action-Dependent Learning Rates in Computer
Role-Playing Games, Proceedings of the Fourth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-2008),
Palo Alto, USA, October 2008, pp. 22-29, abstract
or pdf.
2008 ICML
M. Bowling, M. Johanson, N. Burch and D. Szafron, Strategy Evaluation in Extensive Games with Importance Sampling, Twenty-Fifth International Conference
on Machine Learning (ICML-2008), Helsinki, Finland, July, 2008. abstract
or pdf.
2007 Computers and Education
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis
Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron
and Kevin Waugh, Interactive Story Authoring: A Viable Form of Creative
Expression for the Classroom, Computers and Education 51 (2),
September 2008, 687 - 707. abstract or browser version pdf (preprint).
2008 AI Wisdom 4
C Onuczko, DA Szafron and J Schaeffer. "Stop Getting Side-Tracked by Side-Quests." In AI Game Programming Wisdom 4, Editor S Rabin. Charles River Media (2008): 513-528. abstract
or book.
2007 Computers and Education
Jill Kedersha McClay, Margaret Mackey, Mike Carbonaro, Duane Szafron and Jonathan Schaeffer, Adolescents Composing Fiction in Digital Game and Written Formats: tacit, explicit and metacognitive strategies, E-Learning 4 (3),
2007, 273 - 284. abstract or browser version.
2006 IEEE IS
Maria Cutumisu, Curtis Onuczko, Matthew
McNaughton, Thomas
Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin
Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis, ScriptEase: A
generative/adaptive programming paradigm for game scripting , Science
of Computer Programming, 67 (1), June 2007, 32-55. abstract or pdf.
2006 Game On
M. Carbonaro, M. Cutumisu, H Duff, S. Gillis, C. Onuczko, J. Schaeffer,
A. Schumacher, J. Siegel, D. Szafron, and K. Waugh, Adapting a Commercial
Role-Playing Game for Educational Computer Game Production,
GameOn North America, September
2006, 54-61. abstract or pdf.
2006 IEEE IS
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas
Roy, Curtis Onuczko, and Mike Carbonaro, Generating
Ambient Behaviors in Computer Role-Playing Games, IEEE
Intelligent Systems, 21(5), Sept./Oct.
2006, 19-27. abstract or pdf.
(A preliminary version of this paper appeared as: LNAI 3814, Springer-Verlag
(Intetain
Conference
05), 2005, 34-43).
2006 ICSE
M. Cutumisu, C. Onuczko, D. Szafron, J. Schaeffer, M. McNaughton, T. Roy,
J. Siegel and M. Carbonaro, Evaluating Pattern Catalogs - The Computer
Games Experience,
28th International Conference on Software Engineering (ICSE), May
2006, 132-141. abstract
or pdf.
2005 Game On
C. Onuczko, M. Cutumisu, D. Szafron, J. Schaeffer, M. McNaughton,
T. Roy, K. Waugh, M. Carbonaro and J. Siegel, A Pattern Catalog
For Computer
Role Playing Games,
GameOn North America, August
2005, pp. 33-38, abstract or pdf.
2005 Digra
Mike Carbonaro, Maria Cutumisu, Matthew McNaughton,
Curtis Onuczko, Thomas Roy, Jonathan Schaeffer, Duane Szafron, Stephanie
Gillis and Sabrina Kratchmer, Interactive Story Writing in the
Classroom: Using Computer Games,
International DiGRA Conference 2005, June
2005, pp. 323-338, abstract
or pdf.
2005 IMEJ
Duane Szafron, Mike Carbonaro, Maria Cutumisu, Stephanie Gillis, Matthew McNaughton,
Curtis Onuczko, Thomas Roy and Jonathan Schaeffer, Writing Interactive
Stories in the
Classroom,
Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ),
Volume 7, Number 1, May
2005, 13 pages, abstract
or html.
2004ase
M. MacNaughton, M. Cutumisu, D. Szafron, J. Schaeffer, J. Redford and D. Parker,
ScriptEase: Generative Design Patterns for Computer Role-Playing Games,
19th IEEE International Conference on Automated Software Engineering (ASE) September
2004, Linz, Austria,
pp. 88-99. abstract or pdf.
2004 CG
Darse Billings, Aaron Davidson, Terence Schauenberg, Neil Burch, Michael Bowling,
Robert Holte, Jonathan Schaeffer and Duane Szafron, Game Tree Search
with
Adaptation in Stochastic Imperfect Information Games, In Proceedings of
Computers and Games (CG'04), 21 – 34, Ramat-Gan, Israel, Nathan Netanyahu
and Jaap van den Herik (editors), Springer Verlag, July 2004, abstract
or pdf.
2004 AAAI Games Workshop
M. McNaughton, J. Schaeffer, D. Szafron, D. Parker and J. Redford, Code
Generation
for AI Scripting in Computer Role-Playing Games, Challenges in Game
AI Workshop at AAAI-04,
San Jose, USA, July 2004, pp. 129-133, abstract
or pdf.
2003IJCAI
D. Billings, N. Burch, A. Davidson, R. Holte, J. Schaeffer, T. Schauenberg, and
D. Szafron, Approximating Game-Theoretic Optimal Strategies for Full-scale Poker,
International Joint Conference on Artificial Intelligence (IJCAI), August
2003, Acapulco Mexco (Most Distringuished Paper Award)
pp. 661-675, abstract
or pdf.
2003AIScripting
M. McNaughton, J. Redford, J. Schaeffer and D. Szafron, Pattern-based AI Scripting
using ScriptEase, The Sixteenth Canadian Conference on Artificial Intelligence (AI 2003),
Halifax, Canada, June 2003, pp. 35-49. abstract
or pdf.
2002AIJ
Darse Billings, Aaron Davidson, Jonathan Schaeffer and Duane Szafron, The challenge
of poker, Artificial Intelligence 134 (1-2) (2002) pp. 201-240. abstract
or pdf.
2000icai
Aaron Davidson, Darse Billings, Jonathan Schaeffer, Duane Szafron, Improved
Opponent Modelling in Poker, Proceedings of The 2000 International Conference
on Artificial Intelligence (ICAI'2000), June 2000, Las Vegas, Nevada, pp 1467-1473.
abstract or pdf
1999icml
Jonathan Schaeffer, Darse Billings, Lourdes Peña, Duane Szafron, Learning
to Play Strong Poker, Workshop on Machine Learning in Game Playing at
the
Sixteenth
International
Conference
on Machine Learning (ICML-99), Bled, Slovenia, June 30, 1999. abstract
or pdf.
1999aaaiss
Darse Billings, Denis Papp, Lourdes Peña, Jonathan Schaeffer, Duane Szafron,
Using Selective-Sampling Simulations in Poker,1999 AAAI Spring Symposium
on Search Techniques for Problem Solving under Uncertainty and Incomplete Information,
March 1999, Menlo Park, California, pp. 13-18. abstract
or pdf.
1999aaai
Darse Billings, Lourdes Peña, Jonathan Schaeffer, Duane Szafron, Using
Probabilistic Knowledge and Simulation to Play Poker, Proceedings of Sixteenth
National Conference on Artificial Intelligence (AAAI'99), July 1999, Orlando,
Florida, pp. 697-703. abstract or pdf.
1998cscsi
Darse Billings, Denis Papp, Jonathan Schaeffer and Duane Szafron, Poker
as a Testbed for Machine Intelligence Research, Lecture Notes in Artificial
Intelligence volume 1418, Springer Verlag, Robert Mercer and Eric Neufeld (editors),
(Proc. 12th Bienniel Conference of the Canadian Society for Computational Studies
of Intelligence, AI'98), Vanocuver Canada, June, 1998, pp. 228-238. abstract
or pdf.
1998aaai
Darse Billings, Denis Papp, Jonathan Schaeffer and Duane Szafron, Opponent
Modeling in Poker, Proceedings of Fifteenth National Conference on Artificial
Intelligence (AAAI'98), July 1998, Madison, Wisconsin, pp. 493-499. abstract
or pdf.
1993aaai
J. Schaeffer, P. Lu, D. Szafron and R. Lake, A Re-examination
of Brute-Force Search, Games: Planning and Learning,
Chapel Hill, N.C., (AAAI report FS9302), 1993, pp. 51-58. abstract or pdf.
1992ai
J. Schaeffer, J. Culberson, N. Treloar, B. Knight, P. Lu and D.
Szafron, A World Championship Caliber Checkers Program,
Artificial Intelligence, Vol. 53, No. 2-3, 1992, pp. 273-290.
abstract or pdf.
1991hpai
J. Schaeffer, J. Culberson, N. Treloar, B. Knight, P. Lu and D.
Szafron, Reviving the Game of Checkers, In Heuristic Programming
in Artificial Intelligence: The Second Computer Olympiad, Ellis
Horwood Publishers, London, 1991, pp. 119 - 136. abstract
or pdf.
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