||13 new workloads by mangling some C source files and changing optimization flags. Some C source files come from the Large Single Compilation Unit C programs website.
||Three additional workloads that show different program execution.
||Seven additional workloads that alter some of the parameters.
||Five new workloads that show different program execution.
||Eight additional inputs based on data from the povray object collection.
||Twenty-four additional workloads created by hand.
||Seven additional workloads. This workloads were manually generated by creating a random network topology and altering the reference workloads to simulate this new topology. Some workloads were manually generated by using standard network topologies (e.g. ring, star, tree)..
||Twelve additional inputs created using data available online, and by altering the parameters.
||Five additional inputs from the XSLTMark benchmark.
||Additional workloads created from different images.
||Twelve additional workloads created using blend files.
||Nine new workloads with varying ply depths.
||Nine new workloads taken from the defunct No-Name Go Server's archive. Each of the workloads contains six go positions. Moves are culled from the end of games to ensure that the AI plays the game to its completion.
||Eight additional workloads created from using data found at RCSB protein database.
||Ten additional workloads created by changing the order of the existing puzzles.
||Eight new workloads. Each workload varies in size, compressibility and repetition.