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utils::ObjStruct Struct Reference

simple structure to store an object read from ground truth or selected by the user; requires that the object location be representable by a quadrilateral More...

#include <objUtils.h>

Public Member Functions

void updateCornerMat ()
 
void updateCornerPoints ()
 
void operator*= (double resize_factor)
 

Public Attributes

cv::Point2d min_point
 
cv::Point2d max_point
 
double size_x
 
double size_y
 
double pos_x
 
double pos_y
 
cv::Mat corners
 

Detailed Description

simple structure to store an object read from ground truth or selected by the user; requires that the object location be representable by a quadrilateral


The documentation for this struct was generated from the following file: