AI Publications 2004
- Matthew McNaughton, Maria Cutimisu, Duane Szafron, Jonathan Schaeffer,
James Redford and Dominique Parker.
ScriptEase: Generatiuve Design Patterns for Computer Role-Playing Games",
International Confernece on Automated Software Engineering (ASE),
pp. 88-99, 2004.
- Matthew McNaughton, Jonathan Schaeffer, Duane Szafron,
Dominique Parker and James Redford.
Code Generation for AI Scripting in Computer Role-Playing Games",
Challenges in Games Artificial Intelligence, AAAI Press,
pp. 129-133, 2004.
- Adi Botea, Martin Mueller and Jonathan Schaeffer.
Near Optimal Hierarchical Path-Finding",
Journal of Game Development,
Vol. 1, No. 1, pp. 1-22, 2004.
- Adi Botea, Martin Mueller and Jonathan Schaeffer.
Using Component Abstraction for Automatic Generation of Macro-actions",
International Conference on Automated Planning and Scheduling (ICAPS),
Shlomo Zilberstein, Jana Koehler and Sven Koenig (editors),
pp. 181-190, 2004.
- Martin Mueller, Markus Enzenberger and Jonathan Schaeffer.
Temperature Discovery Search,
American Association for Artificial Intelligence (AAAI) National Conference,
pp. 658-663, 2004.
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Darse Billings, Michael Bowling, Neil Burch, Aaron Davidson,
Rob Holte, Jonathan Schaeffer, Terrance Schauenberg and Duane Szafron.
Game Tree Search with Adaptation in Stochastic Imperfect Information Games,
Computers and Games'04,
Yngvi Bjornsson, Nathan Netanyahu and Jaap van den Herik (editors),
Springer-Verlag, pp. 21-34, 2004.
- Thomas Hauk, Michael Buro and Jonathan Schaeffer.
Rediscovering *-Minimax Search,
Computers and Games'04,
Yngvi Bjornsson, Nathan Netanyahu and Jaap van den Herik (editors),
Springer-Verlag, pp. 35-50, 2004.
- Thomas Hauk, Michael Buro and Jonathan Schaeffer.
*-Minimax Performance in Backgammon,
Computers and Games'04,
Yngvi Bjornsson, Nathan Netanyahu and Jaap van den Herik (editors),
Springer-Verlag, pp. 51-66, 2004.