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7.2 Learning

Each time an opponent makes a betting action, the weights for that opponent are modified to account for the action. For example, a raise increases the weights for the stronger hands likely to be held by the opponent given the flop cards, and decreases the weights for the weaker hands.

With this re-weighting system we consider two distinct levels of modeling, as discussed in Section 7.1.2. First, an opponent's betting actions are used to adjust the weights. The actual transformation function used for the re-weighting is independent of the player in question. A different weight array is still maintained for each opponent, but a raise observed in a certain category is treated the same for all players. Second, we maintain data between games (the action frequencies) and these frequencies are used to adjust the transformation function itself. This technique is called specific opponent modeling, because the re-weighting depends on the opponent's model. In fact, the only difference between the two levels is that without specific opponent modeling, the re-weighting function always uses the generic default frequencies ( i.e. f''p[r,b][a] = d[b][a]).

The remainder of this section discusses the general idea of the re-weighting system, and then presents the specific details with respect to the pre-flop and post-flop rounds.




next up previous contents
Next: 7.2.1 Re-Weighting System Up: 7. Opponent Modeling Previous: 7.1.2.1 Default Frequencies   Contents
Denis Papp
1998-11-30