Probabilistic state translation in extensive games with large action sets

David Schnizlein, Michael Bowling, and Duane Szafron. Probabilistic state translation in extensive games with large action sets. In Proceedings of the Twenty-First International Joint Conference on Artificial Intelligence (IJCAI), pp. 276–284, 2009.

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Abstract

Equilibrium or near-equilibrium solutions to very large extensive form gamesare often computed by using abstractions to reduce the game size. A common abstraction technique for games with a large number of availableactions is to restrict the number of legal actions in every state. This method has been used to discover equilibrium solutions for the game ofno-limit heads-up Texas Hold'em. When using a solution to an abstracted gameto play one side in the un-abstracted (real) game, the real opponent actionsmay not correspond to actions in the abstracted game. The most popular methodfor handling this situation is to translate opponent actions in thereal game to the closest legal actions in the abstracted game. We show that this approach can result in a very exploitable player and propose analternative solution. We use probabilistic mapping to translate a real actioninto a probability distribution over actions, whose weights are determined by a similarity metric. We show that this approach significantly reduces the exploitability when using an abstract solution in the real game.

BibTeX

@InProceedings(09ijcai-nolimit,
  Title = "Probabilistic state translation in extensive games with large action sets",
  Author = "David Schnizlein and Michael Bowling and Duane Szafron",
  Booktitle = "Proceedings of the Twenty-First International Joint Conference on Artificial Intelligence (IJCAI)",
  Year = "2009",
  Pages = "276--284",
  AcceptRate = "26\%",
  AcceptNumbers = "331 of 1290"
)

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