Multidisciplinary Students And Instructors: A Second-Year Games Course

Nathan Sturtevant, H. James Hoover, Jonathan Schaeffer, Sean Gouglas, Michael Bowling, Finnegan Southey, Matthew Bouchard, and Ghassan Zabaneh. Multidisciplinary Students And Instructors: A Second-Year Games Course. In Proceedings of the Thirty-Ninth ACM Technical Symposium on Computer Science Education (SIGCSE), pp. 383–387, 2008.

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Abstract

Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create games should become part of a computing science curricu- lum. However, game development is more than a massive programming endeavor. Today's games are largely about generating content within multidisciplinary teams. CMPUT 250 is a new computing science course at the University of Alberta that emphasizes creating games in multidisci- plinary teams. This paper describes our experiences with the course, emphasizing the issues of multidisciplinary in- teractions: teaching, teamwork, and evaluation.

BibTeX

@InProceedings(08sigcse-c250,
  Title = "Multidisciplinary Students And Instructors: A Second-Year Games Course",
  Author = "Nathan Sturtevant and H. James Hoover and Jonathan Schaeffer and 	 Sean Gouglas and Michael Bowling and Finnegan Southey and	 Matthew Bouchard and Ghassan Zabaneh",
  Booktitle = "Proceedings of the Thirty-Ninth {ACM} Technical Symposium on Computer Science Education (SIGCSE)",
  Year = "2008",
  Pages = "383--387",
  AcceptRate = "31\%",
  AcceptNumbers = "100 of 324"
)

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