Human-Computer Interaction

In Computer Science, I am interested in advanced human-computer interaction, i.e. interactions that go beyond the usual windows, keyboard and mouse interactions. The advanced interaction modalities include, for example, haptic input/output, vision-based input, virtual and augmented reality, and so on.

Eye Movements

In Psychology, I am interested in attention and eye movements with a focus on new methods for analyzing and describing eye movements. With my colleagues and students, I have developed a method for anlyzing eye movements based on recurrenct analysis. It is introduced in the paper

Anderson, N. C., Bischof, W. F., Laidlaw, K. E. W., Risko, E. F., and Kingstone, A. (2013) Recurrence quantification analysis of eye movements. Behavior Research Methods, 45(3):842-56. doi: 10.3758/s13428-012-0299-5. (available through my publications page)

More recently, I have focused my work on eye movements in virtual reality environments, as shown in

Bischof, W. F., Anderson, N. C., Doswell, M. T., and Kingstone, A. (2020). Visual exploration of omnidirectional panoramic scenes. Journal of Vision, 20(7):23, 1-29.

Bischof, W. F., Anderson, N. C., & Kingstone, A. (2023). Eye and Head Movements while Encoding and Recognizing Panoramic Scenes in Virtual Reality. PLoS ONE 18(2): e0282030.

Bootstrap Thresholds

In the late 80's and early 90's, David H. Foster and I were the first to apply bootstrap methods (Efron & Tibshirani, 1993) to estimating psychophysical thresholds. Our programs are still requested from time to time.