Anderson, F., Annett, M., and Bischof, W. F. (2010). Using VR and Wii Peripherals for Cost-Effective Rehabilitation. Annual Review of CyberTherapy and Telemedicine, 8, 181-184.
In recent years, a growing number of occupational therapists have integrated virtual reality technologies, such as the Nintendo Wii, into rehabilitation programs. "Wiihabilitation", or the use of the Wii in rehabilitation, has been successful in increasing patients' motivation and encouraging full body movement. The non-rehabilitative focus of Wii applications, however, presents a number of problems: games are too difficult for patients, they mainly target upper-body gross motor functions, and they lack support for task customization, grading, and quantitative measurements. To overcome these problems, we have designed a low-cost, virtual-reality based system. Our system, Virtual Wiihab, records performance and behavioral measurements, allows for activity customization, and uses auditory, visual, and haptic elements to provide extrinsic feedback and motivation to patients.
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