#include //#include class Istack { class node { public: int data; node* next; }; node* new_node(int , node* ); // prototype only node* top; public: // Note pop() is a prototype void init(int Nitems = 100) { top = NULL; } void push(int x) { top = new_node(x, top); } int pop(); // prototype function bool isempty() { return( top == NULL ); } bool isfull() { return( FALSE ); } };