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Map Member List

This is the complete list of members for Map, including all inherited members.
adjacentCorners(long x, long y, tCorner corner) const Map
adjacentEdges(long x, long y, tEdge edge) const Map
canStep(long x1, long y1, long x2, long y2) const Map
clone()Map [inline]
dListMap [private]
doNormal(tSplit split, halfTile *t, int x, int y)Map
doVertexColor(tTerrain type, int height, bool darken=false)Map
drawLandMap [private]
drawLandQuickly()Map [private]
drawTile(Tile *t, int x, int y, tDisplay how)Map
getCoordinateScale()Map
getCornerHeight(long x, long y, tCorner which, tEdge edge) const Map
getCornerHeight(long x, long y, tCorner which, tSplitSide split=kWholeTile) const Map
getDrawLand()Map [inline]
getEdgeWidthX(int x, int y)Map
getEdgeWidthY(int x, int y)Map
getHeight(long x, long y, tSplitSide split=kWholeTile)Map
getMapHeight() const Map [inline]
getMapName()Map
getMapWidth() const Map [inline]
getNodeNum(int x, int y, tCorner c=kNone)Map
getOpenGLCoord(int _x, int _y, GLdouble &x, GLdouble &y, GLdouble &z, GLdouble &radius) const Map
getPointFromCoordinate(point3d loc, int &px, int &py) const Map
getRevision()Map [inline]
getSplit(long x, long y) const Map
getTerrainType(long x, long y, tSplitSide split=kWholeTile) const Map
getTerrainType(long x, long y, tEdge side) const Map
getTile(long x, long y)Map
getTileSet()Map
heightMap [private]
isLegalStone(char c)Map [private]
landMap [private]
load(const char *filename)Map
load(FILE *f)Map
loadOctile(FILE *f, int height, int width)Map [private]
loadOctileCorner(FILE *f, int height, int width)Map [private]
loadRaw(FILE *f, int height, int width)Map [private]
Map(long width, long height)Map
Map(const char *filename)Map
Map(Map *)Map
Map(FILE *)Map
Map(std::istringstream &data)Map
map_nameMap [private]
mapTypeMap [private]
openGLDraw(tDisplay how)Map
paintRoomInside(int x, int y)Map [private]
print(int scale=1)Map
revisionMap [private]
save(std::stringstream &data)Map
save(const char *filename)Map
save(FILE *f)Map
saveOctile(FILE *f)Map [private]
saveRaw(FILE *f)Map [private]
scale(long newWidth, long newHeight)Map
setCornerHeight(long x, long y, tCorner which, long height, tSplitSide split=kWholeTile)Map
setDrawLand(bool land)Map
setHeight(long x, long y, long height, tSplitSide split=kWholeTile)Map
setNodeNum(int num, int x, int y, tCorner c=kNone)Map
setRectHeight(long x1, long y1, long x2, long y2, long h, tTerrain type=kGround)Map
setSizeMultipler(int _sizeMultiplier)Map [inline]
setSplit(long x, long y, tSplit split)Map
setTerrainType(long x, long y, tTerrain type, tSplitSide split=kWholeTile)Map
setTileSet(tTileset ts)Map
sizeMultiplierMap [private]
smoothSetRectHeight(long x1, long y1, long x2, long y2, long h, tTerrain type=kGround)Map
tileSetMap [private]
tryLoadRollingStone(FILE *f)Map [private]
updatedMap [private]
widthMap [private]
~Map()Map

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