AI Publications 2005
- Jonathan Schaeffer, Yngvi Bjornsson, Neil Burch, Akihiro Kishimoto,
Martin Muller, Rob Lake, Paul Lu and Steve Sutphen.
Solving Checkers,
International Joint Conference on Artificial Intelligence (IJCAI),
pp. 292-297, 2005.
Distinguished Paper Prize
- Ariel Felner, Uzi Zahavi, Jonathan Schaeffer, and Rob Holte.
Dual Lookups in Pattern Databases,
International Joint Conference on Artificial Intelligence (IJCAI),
pp. 103-108, 2005.
- Markian Hlynka and Jonathan Schaeffer.
Pre-Searching,
International Computer Games Association Journal (ICGA),
vol. 27, no. 4, pp. 203-208, 2005.
- Adi Botea, Markus Enzenberger, Martin Mueller and Jonathan Schaeffer.
Macro-FF: Improving AI Planning with Automatically Learned Macro-Operators,
Journal of AI Research (JAIR),
vol. 24, pp. 581-621, 2005.
- Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko,
Thomas Roy, Jonathan Schaeffer, Duane Szafron, Stephanie Gillis and
Sabrina Kratchmer.
Interactive Story Writing in the Classroom: Using Computer Games,
Digital Games Research Association Annual Conference (DiGRA),
pp.323-328, 2005.
- Duane Szafron, Mike Carbonaro, Maria Cutumisu, Stephanie Gillis,
Matthew McNaughton, Curtis Onuczko, Thomas Roy and Jonathan Schaeffer.
Writing Interactive Stories in the Classroom,
Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ) ,
vol. 7, no. 1, May 2005.
- Michael Chung, Michael Buro and Jonathan Schaeffer.
Monte Carlo Search for Real-Time Strategy Games,
IEEE Symposium on Computational Intelligence and Games,
pp. 117-124, 2005.
- Yngvi Bjrnsson, Markus Enzenberger, Rob Holte and Jonathan Schaeffer.
Fringe Search ,
IEEE Symposium on Computational Intelligence and Games,
pp. 125-132, 2005.
- Adi Botea, Martin Muller and Jonathan Schaeffer.
Learning Partial-Order Macros from Solutions ,
International Conference on Automated Planning and Scheduling (ICAPS),
pp. 231-240, 2005.
- Curtias Onuczko, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,
Matthew McNaughton, Thomas Roy, Kevin Waugh, Mike Carbonaro and Jeff Siegel.
A Pattern Catalog For Computer Role Playing Games,
GameOn North America,
pp. 33-38, 2005.
- Yngvi Bjornsson, Jonathan Schaeffer and Nathan Sturtevent.
Imperfect Information Endgame Databases,
Advances in Computer Games 11,
Lecture Notes in Computing Science #4250,
pp. 11-22, 2005.
- Markian Hlynka and Jonathan Schaeffer.
Learning Search Engines,
Advances in Computer Games 11,
Lecture Notes in Computing Science #4250,
pp. 23-38, 2005.