# jemdoc: addcss{rbh.css}, addcss{jacob.css} = maze traversal puzzle ~~~ {}{raw} maze   ~~~ ~~~ {}{raw}

maze

~~~ ~~~ - [https://en.wikipedia.org/wiki/Theseus\#The_myth_of_Theseus_and_the_Minotaur theseus and minotaur] - [https://en.wikipedia.org/wiki/Hansel_and_Gretel\#Plot hansel and gretel] - [https://en.wikipedia.org/wiki/Maze_solving_algorithm algorithms] - mathematical games guru ~ [https://en.wikipedia.org/wiki/Martin_Gardner mg] ~ [http://www.martin-gardner.org/ mg.org] ~ [https://en.wikipedia.org/wiki/List_of_Martin_Gardner_Mathematical_Games_columns SciAm col list] - mg 1959 Jan col /about mazes and how they can be traversed/ -- in mg book 2: Origami Eleusis and the Soma Cube ~~~ ~~~ {solve this maze (from the internet)} {{pic of maze}} - what algorithm did you use to solve it? ~~~ ~~~ {algorithm 0: random walk}{} current cell <-- origin while current cell != destination current cell <-- random neighbour of current cell print current cell ~~~ ~~~ {random walk maze traversal} - [https://github.com/ryanbhayward/games-puzzles-algorithms/blob/master/simple/maze/rmaze.py random walk maze traversal] - this implementation is [https://en.wikipedia.org/wiki/Recursion recursive] -- pro: easy to describe, leave some implementation details to language implementers -- con: harder to learn, lose control to language implementers (e.g. stack overflow) ~~~ ~~~ {analysis of algorithm} - correct? (does it always do what it is supposed to?) -- yes: every reachable location will, with positive probability, be reached -- proof: consider a path from start to goal with distance t -- assume each cell has at most k neighbours -- what is prob that we reach the goal after exactly t iterations? -- at least {{1 / (k^t)}} - efficient? (w.r.t. time? w.r.t. space?) -- no: if at least one nbr of start cell is not goal, then for any positive integer n, probability that there are at least n iterations is positive -- proof: start-notgoal-start-notgoal-start-notgoal ... -- prob. we are on this path after n iterations at least {{1/(k^n)}} - can it be improved? -- hint: Theseus\'s thread, Hansel\+Gretel\'s breadcrumbs: -- keep track of visited cells ~~~ ~~~ {algorithm 1: random walk with remembering}{} current cell <-- origin mark current cell while current cell != destination current cell <-- unmarked random neighbour of current cell mark current cell print current cell ~~~ ~~~ {analysis of algorithm?} - correct? (does it always do what it is supposed to?) -- no: why? - efficient? -- yes: for a maze with n cells, at most n-1 iterations (why?) ~~~ ~~~ {a maze and its adjacency graph}{} X X X X X X a - b - c - d X . . . . X | | X . X . X X e f X . . X . X | X . . . . X g - h i X X X X X X | | | j - k - l - m nodes or points: a b c ... m edges or lines: ab ae bc cd cf eg gh gj hk im jk kl lm ~~~ ~~~ {graph traversal} - our version -- from a given start node, see what nodes we can reach by following edges - maintain list L of nodes seen but not yet explored -- do not add a node to a list if we have already seen it - breadth first search: -- L is queue, FIFO list -- so remove node appended earliest - iterative depth-first search: -- L is stack, LIFO list -- so remove node appended most recently - depth-first search -- recursive (recurse as soon as unseen nbr found) -- differs slightly from iterative-dfs ~~~ ~~~ {iterative bfs,dfs}{} for all nodes v: v.seen <- False L = [start], start.seen = True while not empty(L): v <- L.remove() for each neighbour w of v: if w.seen==False: L.append(w), w.seen = True ~~~ ~~~ {example trace of bfs}{} use the above adjacency graph, start from node j initialize L = [ j ] while loop execution begins remove j from L L now [ ] nbrs of j are g,k append g to L, g.seen <- T L now [ g ] append k to L, k.seen <- T L now [ g, k ] while loop continues (bfs, so L is queue, so remove g) remove g from L L now [ k ] nbrs of g are e,h,j append e to L, e.seen <- T L now [ k, e ] append h to L, h.seen <- T L now [ k, e, h ] j already seen while loop continues: remove k from L v <- k L now [ e, h ] nbrs of k are j,h,l j already seen h already seen append l to L, l.seen <- T L now [ e, h, l ] while loop continues: ... ~~~ ~~~ {exercises} - complete the above bfs trace -- hint: order in which edges are examined is jg jk ge gh gj kh kj kl ... -- so order of removal from L is j g k e h l a m b i c d f - perform an iterative dfs trace -- hint: only difference is that list is stack ~~~ ~~~ {recursive dfs}{} for all nodes v: v.seen <- False def dfs(v): v.seen <- True for each neighbour w of v: if w.seen==False: dfs(w) dfs(start) ~~~ ~~~ {example dfs trace}{} use above graph, start from j dfs(j) nbrs g,k . dfs(g) nbrs e,h,j . . dfs(e) nbrs a,g . . . dfs(a) nbrs b,e . . . . dfs(b) nbrs a,c . . . . . a already seen . . . . . dfs(c) nbrs b,d,f . . . . . . b already seen . . . . . . dfs(d) nbrs c . . . . . . . c already seen . . . . . . dfs(f) nbrs c . . . . . . . c already seen . . . . e already seen . . . g already seen . . dfs(h) nbrs g,k . . . g already seen . . . dfs(k) nbrs g,h,l . . . . g already seen . . . . h already seen . . . . dfs(l) nbrs k,m . . . . . k already seen . . . . . dfs(m) nbrs l,i . . . . . . l already seen . . . . . . dfs(i) nbrs m . . . . . . . m already seen . . j already seen . k already seen ~~~ ~~~ {example, above maze graph, from j}{} - assume nbrs are stored in alphabetic order - iterative bfs: order of removal from list? j g k e h l a m b i c d f - iterative dfs: order of removal from list? j k l m i h g e a b c f d - recursive dfs: order of dfs() calls? j g e a b c d f h k l m i - iterative dfs with nbrs added to list in reverse order: j g e a b c d f k h l m i notice that this differs from recursive dfs ~~~ ~~~ {algorithm 2: use list to keep track of cells we have seen} - list cells examined in FIFO manner (queue)? -- [https://en.wikipedia.org/wiki/Breadth-first_search breadth-first search] - list cells examined in FILO manner (stack)? -- [https://en.wikipedia.org/wiki/Depth-first_search depth-first search] - [https://github.com/ryanbhayward/games-puzzles-algorithms/blob/master/simple/maze/maze.py bfs-dfs maze traversal] ~~~