# jemdoc: addcss{rbh.css}, addcss{jacob.css} = intro to go game ~~~ {}{raw} go   rules   learn   gobots   ~~~ ~~~ {}{raw}

go

~~~ ~~~ - [https://en.wikipedia.org/wiki/Go_(game) wiki] - [http://senseis.xmp.net/?About sensei's library] programming resources - [http://www.japantimes.co.jp/culture/2016/12/03/books/book-reviews/exploration-game-heart-master-go\#.WEnGh6IrLfD the master of go] ~ [http://gokifu.com/s/iy0-gokifu-19380626-Kitani_Minoru(7p)-Honinbo_Shusai(9p).html game sgf] - [https://www.youtube.com/watch?v=i3lEG6aRGm8 hasabis: ai and the future] ~~~ ~~~ {}{raw}

rules

~~~ ~~~ - [http://senseis.xmp.net/?TrompTaylorRules tromp-taylor rules] - in practice -- after 2 consecutive passes, players agree on which groups are dead/captured -- if no agreement, play continues -- then game is scored - computer implementations often based on TT rules -- situational superko -- no suicide -- algorithm to recognize dead/captured groups at end of game -- TT scoring -- result is close to Chinese rules ~~~ ~~~ {}{raw}

learn

~~~ ~~~ - [http://playgo.to/iwtg/en/ interactive way to go] point, stone, liberty, string (or chain), atari, ko, komi, byoyomi (AlphaGo-Lee Sedol match, for each match, each player had 2 hr \+ 3x 60s byoyomi), positional superko, situational superko, live group, dead group, eye, life and death problem, semiai, seki - [http://www.cosumi.net/en/ browser opponent] -- on 5x5 you can win by 24 points (site uses Japanese scoring, TT score would be +25) -- [http://erikvanderwerf.tengen.nl/5x5/5x5solved.html perfect play for non-centre 5x5 openings] - [https://webdocs.cs.ualberta.ca/\~mmueller/courses/496-Winter-2019/resources.html\#Go Mueller's go-learning links] ~~~ ~~~ {}{raw}

gobots

~~~ ~~~ - [https://senseis.xmp.net/?GoPrograms go programs] - [https://senseis.xmp.net/?GoClient go clients] - [https://senseis.xmp.net/?GoPlayingPrograms gobots (go-playing programs)] - [https://sourceforge.net/p/fuego/code/HEAD/tree/ current fuego code] - [https://sabaki.yichuanshen.de/ sabaki go client] ~~~