sensei's library programming resources
in practice
after 2 consecutive passes, players agree on which groups are dead/captured
if no agreement, play continues
then game is scored
computer implementations often based on TT rules
situational superko
no suicide
algorithm to recognize dead/captured groups at end of game
TT scoring
result is close to Chinese rules
interactive way to go point, stone, liberty, string (or chain), atari, ko, komi, byoyomi (AlphaGo-Lee Sedol match, for each match, each player had 2 hr + 3x 60s byoyomi), positional superko, situational superko, live group, dead group, eye, life and death problem, semiai, seki
on 5x5 you can win by 24 points (site uses Japanese scoring, TT score would be +25)