intro to go game

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go

rules

  • tromp-taylor rules   discussion at Sensei   go basics

  • 19x19 board, play on points, Black vs White, Black moves first

  • turn: pass, or a move that does not recreate an earlier position (called positional superko rule)

  • game ends after 2 consecutive passes

  • each player's score: number of stones plus number of empty points that reach only their color

making a move
  • a block is a set of stones all the same color such that there is a path of stones of that color between any two stones in the set. a block can have any positive number of stones. a block is also called a string or connected component.

  • put your stone on any empty point

  • remove any opponent captured blocks

  • then check whether your stone's block has liberties

    • yes? this is a usual move

    • no? this is a suicide move, and that block is removed from the board

how these rules are used
  • Tromp-Taylor rules allow suicide

  • most computer programs use TT rules, with no suicide

  • some programs use situational superko: a move cannot recreate a position that that player created earlier

  • no-suicide TT is close to Chinese rules

when humans play
  • they stop moving once they agree

    • that neither player can increase their score by continuing to play

    • on which blocks can be captured by the opponent (this saves them from having to make those moves)

  • they remove agreement-captured blocks and apply TT scoring formula

  • weaker player has a komi (handicap adjustment score) added to her score

  • between players of equal rank, White usually give komi 6.5

learn

gobots