Go Seminar

(January 2004 - December 2006)

Schedules

Date Topic Notes & References Speakers
Dec 6, 2006 An Efficient Algorithm for Eyespace Classification in Go
  1. Slides
  2. Paper by Peter Drake
Xiaozhen Niu
Nov 23 Soft Decomposition Search in Computer Go
  1. Slides
  2. Paper by Keh-Hsun Chen
Philip Henderson
Nov 16 Monte-Carlo Go Reinforcement Learning Experiments
  1. Slides
  2. Paper by Bruno Bouzy and Guillaume Chaslot
Markus Enzenberger
Nov 9 UCT and beyond
  1. Slides
David Silver
Oct 5 Towards Multi-Objective Game Theory - With Application to Go
  1. Slides
  2. Paper by A.B. Meijer and H. Koppelaar
Ling Zhao
Aug 15 Evaluation of Strings in Computer Go Using Articulation Points Check and Seki Judgement
  1. Slides
  2. Paper by Hyun-Soo Park and Kyung-Woo Kang
Xiaozhen Niu
Aug 8 A Heuristic Search Algorithm for Capturing Problems in Go
  1. Slides
  2. Paper by Keh-Hsun Chen and Peigang Zhang (not available online).
Ling Zhao
Aug 1 Group Meeting with Aaron Siegel     N/A N/A
July 25 Group Meeting with Kazuki Yoshizoe     N/A N/A
July 18 Monte-Carlo Proof-Number Search for Computer Go
  1. Slides
Philip Henderson
July 11 An Efficient Combination of Global Search and Monte-Carlo for Games with Permuting Moves: Application to 9x9 Go
  1. Slides
David Silver
July 4 Group Meeting with Scott Sanner
  1. Scott's website
N/A
June 27 Comparative Study of Approximate Strategies for Playing Sum Games Based on Subgame Types
  1. Slides
Martin Müller
June 20 Selectivity and Back-up Operators in Monte-Carlo Tree Search
  1. Slides
Markus Enzenberger
May 16 Learning Coordination Strategies Using Reinforcement Learning
  1. Slides
David Silver
May 2 A Library of Eyes in Go (I)
  1. Slides
  2. Paper by Thomas Wolf
Xiaozhen Niu
April 25 The Economist's View of Combinatorial Games
  1. Slides
  2. Paper by Elwyn Berlekamp
Philip Henderson
April 18 GoNN - Incorporating a Neural Network into the Game of Go
  1. Slides
  2. Paper by Christopher Fellows
Markus Enzenberger
April 4 SlugGo: A Program that Plays the Game of Go
  1. Slides
  2. Paper by David G Doshay and Charlie McDowell
Ling Zhao
Mar 21 Learning with Hierarchical Features
  1. Slides
David Silver
Mar 7 Visit to the Strathclyde Planning Group
  1. Group webpage
Adi Botea
Feb 28 Building a Tool for Battle Planning: Challenges, Tradeoffs, and Experimental Findings
  1. Slides
Ling Zhao
Feb 7 Life and Death Problem with Open Boundary
  1. Slides
Xiaozhen Niu
Jan 31 Search Pathology in the Game of Go
  1. Slides
Markus Enzenberger
Jan 24, 2006 Recent Go Games by Explorer on KGS     N/A Martin Müller
Nov 29, 2005 Nonlinear Relational Markov Networks with an Application to the Game of Go
  1. Paper by Tapani Raiko
  2. Raiko's Slides
Markus Enzenberger
Nov 22 Life and Death Probelm Solver in Go
  1. Slides
Xiaozhen Niu
Nov 8 Honte, A Go-Playing Program Using Neural Nets
  1. Slides
  2. Paper by Frederik Dahl
David Silver
Nov 1 Combining Tactical Search and Monte-Carlo in the Game of Go
  1. Paper by Tristan Cazenave & Bernard Helmstetter published at CIG'05 (N/A online)
  2. Slides
Ling Zhao
Oct 18 Report on Computer Olympiad and ACG 11 (II)
  1. Slides
Ling Zhao & Xiaozhen Niu
Oct 11 Report on Computer Olympiad and ACG 11 (I)
  1. Conference website
Markian Hlynka & Xiaozhen Niu
July 13 GtpStatistics: Collecting Statistics of Go Engines
  1. Slides
Markus Enzenberger
June 15 Reinforcement Learning of Local Shape in Atari-Go
  1. Slides
David Silver
June 1 Generalized Widening
  1. Slides
  2. Paper by Tristan Cazenave
Martin Müller
May 25 Solving Seki in Go (Part II)
  1. Paper
Xiaozhen Niu
May 18 Solving Seki in Go (Part I)
  1. Paper
Xiaozhen Niu
May 4 Solving Probabilistic Combinatorial Games (Part II)
  1. Paper
  2. Slides
Ling Zhao
April 27 Solving Probabilistic Combinatorial Games (Part I)
  1. Paper
  2. Slides
Ling Zhao
April 20 Traditional Go Party to Celebrate the End of a Term     N/A All members
April 13 Explorer Development Discussion     N/A All members
Mar 23 Learning Shape in Computer Go
  1. Slides
David Silver
Mar 16 Maximizing the Chance of Winning in Searching Go Game Trees
  1. Paper by Keh-Hsun Chen.
  2. Slides
Ling Zhao
Mar 9 Group meeting with Professor Keh-Hsun Chen     N/A All members
Mar 2 Development of the Best Tsume-Go Solver
  1. Paper
Akihiro Kishimoto
Feb 16 Gnu Go Internals (Part II)
  1. Slides
Markus Enzenberger
Feb 9, 2005 Gnu Go Internals (Part I)
  1. Slides
Markus Enzenberger
Dec 1, 2004 Learning in Computer Go
  1. Slides
David Silver
Nov 24 Test Game: Martin Müller vs. KCC
  1. Game record
Martin Müller
Oct 27 Mainline Discovery Search
  1. Slides (internal access only)
Martin Müller
Oct 20 World Computer Go Championship - Gifu 2004
  1. Gifu 2004
  2. GORO's game records
Martin Müller
Oct 13 Sum of Combinatorial Games
  1. Slides
Zhichao Li
Oct 6 Dynamic Decomposition Search for the One-Eye Problem
  1. Slides
Akihiro Kishimoto
Sep 29 Goal-driven Mechanism in Interim.2 Go Program
  1. Slides
Ling Zhao
Sep 22 Some Simple Ways of Dealing with Dependencies
  1. Slides (internal access only)
Martin Müller
Jun 30 Mathematical Morphology Applied to Computer Go
  1. Paper by Bruno Bouzy.
  2. Slides
Ling Zhao
Apr 28 Metarules to Improve Tactical Go Knowledge
  1. Paper by Tristan Cazenave.
  2. Slides
Zhichao Li
Apr 21 Monte-Carlo Go Developments
  1. Paper by B. Bouzy and B. Helmstetter.
  2. Slides
Markus Enzenberger
Apr 14 When one eye is sufficient: A static classification.
  1. Paper by R. Vila and T. Cazenave.
  2. Slides
Xiaozhen Niu
Apr 7 Some Practical Techniques For Global Search In Go
  1. Paper by Keh-Hsun Chen, Pages 67-75, ICGA Journal, June 2000.
Ling zhao
Feb 25 An Improved Safety Prover for Computer Go
  1. Slides
  2. Paper
  3. M.Sc. thesis
Xiaozhen Niu
Feb 11 Game-SAT: A Preliminary Report
  1. Paper
Ling Zhao
Feb 4 Solving GHI problems
  1. Paper
Akihiro Kishimoto
Jan 28, 2004 Choose a Subgame to Play
  1. Slides
Zhichao Li

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