Go Seminar
(June 2002 - December 2002)
Schedules
Date |
Topic |
Notes & References |
Speaker |
Dec 16 |
Computer Go Party |
|
Everyone |
Dec 9 |
An Adversarial Planning Approach to Go |
- Paper
- Slides
|
Adi Botea |
Dec 2 |
Go Game by Computers (II) |
- Game record
|
Martin Müller |
|
Nov 25 |
GHI Problem |
- Slides
|
Akihiro Kishimoto |
Nov 18 |
Planning in Computer Go (II) |
- Slides
|
Ling Zhao |
Nov 4 |
Using Explorer on Linux |
- Slides
|
Markus Enzenberger |
Oct 28 |
Go Game by Computers (I) |
- Game record
|
Martin Müller |
Oct 21 |
A Solution of Go on 4x4 Board by Game Tree Search Program |
- Paper
|
Group discussion |
Oct 7 |
Life and Death: the First Result |
- Slides
|
Akihiro Kishimoto |
Sep 30 |
Neural Nets and Computer Go |
- Slides
|
Markus Enzenberger |
Sep 23 |
Planning in Computer Go |
-
Paper
- Slides
|
Adi Botea |
Sep 16 |
Computer Go Research |
- Slides
|
Martin Müller |
Aug 28 |
Generic Game Server |
- GGS website
|
Michael Buro |
Aug 14 |
GTP - Go Text Protocol |
- GTP website
|
Markus Enzenberger |
Aug 7 |
Pattern Matching in Computer Go |
- Mark Boon, Pattern Matcher for Goliath, Computer go 13, winter 89-90.
- GnuGo Manual 3.0, 122-128, 2002.
- Martin Müller's Ph.D. Thesis, 75-78, 1995.
- Slides
|
Ling Zhao |
July 17 |
Benson's Life and Death Algorithm |
- D.B. Benson, Life in the Game of Go,
Information Sciences, Vol.10, 17-29, 1976. Reprinted (with corrections) in Computer Games II,
1988.
- Slides 1
Slides 2
|
Akihiro Kishimoto |
July 10 |
Generation of Patterns With External Conditions for the Game of Go |
- Paper by T. Cazenave in Advances in Computer Games 9, 2001.
Online.
- Slides
|
Adi Botea |
July 3 |
Heuristic Life and Death evaluation |
- K. Chen and Z. Chen,
Static analysis of life and death in the game of Go,
Information Sciences, 121, 113-134, 1999.
- Slides: 1
|
Markus Enzenberger |
June 27 |
Life and Death in Explorer |
- Slides 1
Slides 2
|
Martin Müller |
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