Go Seminar

(June 2002 - December 2002)

Schedules

Date Topic Notes & References Speaker
Dec 16 Computer Go Party   Everyone
Dec 9 An Adversarial Planning Approach to Go
  1. Paper
  2. Slides
Adi Botea
Dec 2 Go Game by Computers (II)
  1. Game record
Martin Müller
Nov 25 GHI Problem
  1. Slides
Akihiro Kishimoto
Nov 18 Planning in Computer Go (II)
  1. Slides
Ling Zhao
Nov 4 Using Explorer on Linux
  1. Slides
Markus Enzenberger
Oct 28 Go Game by Computers (I)
  1. Game record
Martin Müller
Oct 21 A Solution of Go on 4x4 Board by Game Tree Search Program
  1. Paper
Group discussion
Oct 7 Life and Death: the First Result
  1. Slides
Akihiro Kishimoto
Sep 30 Neural Nets and Computer Go
  1. Slides
Markus Enzenberger
Sep 23 Planning in Computer Go
  1. Paper
  2. Slides
Adi Botea
Sep 16 Computer Go Research
  1. Slides
Martin Müller
Aug 28 Generic Game Server
  1. GGS website
Michael Buro
Aug 14 GTP - Go Text Protocol
  1. GTP website
Markus Enzenberger
Aug 7 Pattern Matching in Computer Go
  1. Mark Boon, Pattern Matcher for Goliath, Computer go 13, winter 89-90.
  2. GnuGo Manual 3.0, 122-128, 2002.
  3. Martin Müller's Ph.D. Thesis, 75-78, 1995.
  4. Slides
Ling Zhao
July 17 Benson's Life and Death Algorithm
  1. D.B. Benson, Life in the Game of Go, Information Sciences, Vol.10, 17-29, 1976. Reprinted (with corrections) in Computer Games II, 1988.
  2. Slides 1 Slides 2
Akihiro Kishimoto
July 10 Generation of Patterns With External Conditions for the Game of Go
  1. Paper by T. Cazenave in Advances in Computer Games 9, 2001. Online.
  2. Slides
Adi Botea
July 3 Heuristic Life and Death evaluation
  1. K. Chen and Z. Chen, Static analysis of life and death in the game of Go, Information Sciences, 121, 113-134, 1999.
  2. Slides: 1
Markus Enzenberger
June 27 Life and Death in Explorer
  1. Slides 1 Slides 2
Martin Müller

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