| Board() | GoPlayer | |
| Board() const | GoPlayer | |
| CurrentNode() const | GoPlayer | |
| GenMove(const SgTimeRecord &time, SgBlackWhite toPlay) | SpSimplePlayer | [virtual] |
| GoBoardSynchronizer(const GoBoard &publisher) | GoBoardSynchronizer | |
| GoPlayer(const GoBoard &bd) | GoPlayer | |
| m_currentNode | GoPlayer | [protected] |
| MoveValue(SgPoint p) | SpSimplePlayer | [virtual] |
| Name() const | SpMaxEyePlayer | [virtual] |
| OnBoardChange() | GoPlayer | [protected, virtual] |
| OnGameFinished() | GoPlayer | [virtual] |
| OnNewGame() | GoPlayer | [virtual] |
| OnPlay(GoPlayerMove move) | GoPlayer | [protected, virtual] |
| OnUndo() | GoPlayer | [protected, virtual] |
| Ponder() | GoPlayer | [virtual] |
| PrePlay(GoPlayerMove move) | GoPlayer | [protected, virtual] |
| PreUndo() | GoPlayer | [protected, virtual] |
| SetCurrentNode(SgNode *node) | GoPlayer | |
| SetSubscriber(GoBoard &subscriber) | GoPlayer | |
| SetVariant(int variant) | GoPlayer | |
| SpMaxEyePlayer(GoBoard &board, bool eyego=false) | SpMaxEyePlayer | |
| SpSimplePlayer(GoBoard &board, SpMoveGenerator *generator) | SpSimplePlayer | [protected] |
| UpdateSubscriber() | GoPlayer | |
| Variant() const | GoPlayer | |
| ~GoBoardSynchronizer() | GoBoardSynchronizer | [virtual] |
| ~GoPlayer() | GoPlayer | [virtual] |
| ~SpSimplePlayer() | SpSimplePlayer | [virtual] |