Board() | GoPlayer | |
Board() const | GoPlayer | |
CurrentNode() const | GoPlayer | |
GenMove(const SgTimeRecord &time, SgBlackWhite toPlay) | SpSimplePlayer | [virtual] |
GoBoardSynchronizer(const GoBoard &publisher) | GoBoardSynchronizer | |
GoPlayer(const GoBoard &bd) | GoPlayer | |
m_currentNode | GoPlayer | [protected] |
MoveValue(SgPoint p) | SpSimplePlayer | [virtual] |
Name() const | SpDumbTacticalPlayer | [virtual] |
OnBoardChange() | GoPlayer | [protected, virtual] |
OnGameFinished() | GoPlayer | [virtual] |
OnNewGame() | GoPlayer | [virtual] |
OnPlay(GoPlayerMove move) | GoPlayer | [protected, virtual] |
OnUndo() | GoPlayer | [protected, virtual] |
Ponder() | GoPlayer | [virtual] |
PrePlay(GoPlayerMove move) | GoPlayer | [protected, virtual] |
PreUndo() | GoPlayer | [protected, virtual] |
SetCurrentNode(SgNode *node) | GoPlayer | |
SetSubscriber(GoBoard &subscriber) | GoPlayer | |
SetVariant(int variant) | GoPlayer | |
SpDumbTacticalPlayer(GoBoard &board) | SpDumbTacticalPlayer | |
SpSimplePlayer(GoBoard &board, SpMoveGenerator *generator) | SpSimplePlayer | [protected] |
UpdateSubscriber() | GoPlayer | |
Variant() const | GoPlayer | |
~GoBoardSynchronizer() | GoBoardSynchronizer | [virtual] |
~GoPlayer() | GoPlayer | [virtual] |
~SpSimplePlayer() | SpSimplePlayer | [virtual] |