Refereed Publications - 2014
2014 FDG
Richard Zhao and Duane Szafron, Virtual Character Behavior Architecture using Cyclic Scheduling, Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, Florida, April, 2014, 8ms. abstract
or pdf.
2011 AAAI Generalized Sampling in CFR
Richard Zhao and Duane Szafron, Using Cyclic Scheduling to Generate Believable Behavior in Games, Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Raleigh, North Carolina, October, 2014, 94-101. abstract
or pdf.
|