Revised January 13, 2014

Refereed Publications - 2012

2012 NIPS R. Gibson, N. Burch, M. Lanctot, and D. Szafron, Efficient Monte Carlo Counterfactual Regret Minimization in Games with Many Player Actions, Proceedings of Twenty-Sixth Annual Conference on Neural Information Processing Systems (NIPS), Lake Tahoe, USA, December, 2012, 1889-1897. abstract or pdf.


2011 AAAI Generalized Sampling in CFR N. Desai, D. Szafron, Enhancing the Believability of Character Behaviors Using Non-Verbal Cues, Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Stanford, USA, October, 2012, 130-135. abstract or pdf.


2011 AAAI Action Abstraction J. Hawkin, R. Holte and D. Szafron, Using sliding windows to generate action abstractions in extensive-form games, Proceedings of Twenty-Sixth National Conference on Artificial Intelligence (AAAI'12), Toronto, Canada, July, 2012, 1924-1930. abstract or pdf.


2011 AAAI Generalized Sampling in CFR R. Gibson, M. Lanctot, N. Burch, D. Szafron and M. Bowling, Generalized Sampling and Variance in Counterfactual Regret Minimization, Proceedings of Twenty-Sixth National Conference on Artificial Intelligence (AAAI'12), Toronto, Canada, July, 2012, 1355-1361. abstract or pdf.