A New Algorithm for Generating Equilibria in Massive Zero-Sum Games

Martin Zinkevich, Michael Bowling, and Neil Burch. A New Algorithm for Generating Equilibria in Massive Zero-Sum Games. In Proceedings of the Twenty-Second Conference on Artificial Intelligence (AAAI), pp. 788–793, 2007.

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Abstract

In normal scenarios, computer scientists often consider the numberof states in a game to capture the difficulty of learning anequilibrium. However, players do not see games in the same light:most consider Go or Chess to be more complex than Monopoly. In thispaper, we discuss a new measure of game complexity that linksexisting state-of-the-art algorithms for computing approximateequilibria to a more human measure. In particular, we consider therange of skill in a game, i.e., how many different skill levels exist.We then modify existing techniques to design a new algorithm tocompute approximate equilibria whose performance can be captured bythis new measure. We use it to develop the first near Nashequilibrium for a four round abstraction of poker, and show that itwould have been able to win handily the bankroll competition fromlast year's AAAI poker competition.

BibTeX

@InProceedings(07aaai-smallbot,
  Title = "A New Algorithm for Generating Equilibria in Massive Zero-Sum Games",
  Author = "Martin Zinkevich and Michael Bowling and Neil Burch",
  Booktitle = "Proceedings of the Twenty-Second Conference on Artificial Intelligence (AAAI)",
  Year = "2007",
  Pages = "788--793",
  AcceptRate = "27\%",
  AcceptNumbers = "253 of 921"
)

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