ProbMaxn: Opponent Modeling in N-Player Games

Nathan Sturtevant, Martin Zinkevich, and Michael Bowling. ProbMaxn: Opponent Modeling in N-Player Games. In Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI), pp. 1057–1063, 2006.

Download

[PDF] [gzipped postscript] 

Abstract

Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zero-sum games, the gains from opponent modeling are often outweighed by the cost of modeling. Opponent modeling solutions simply cannot search as deep as the highly optimized minimax search with alpha-beta pruning. Recent work has begun to look at the need for opponent modeling in n-player or general-sum games. We introduce a probabilistic approach to oppo-nent modeling in n-player games called prob-maxn, which can robustly adapt to unknown opponents. We implement prob-maxn in the game of Spades, showing that prob-maxn is highly effective in practice, beating out the maxn and soft-maxn algorithms when faced with unknown opponents.

BibTeX

@InProceedings(06aaai-probmaxn,
  title = "{ProbMaxn}: Opponent Modeling in N-Player Games",
  author = "Nathan Sturtevant and Martin Zinkevich and Michael Bowling",
  booktitle = "Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI)",
  year = "2006",
  pages = "1057--1063",
  AcceptRate = "30\%",
  AcceptNumbers = "236 of 774"
)

Generated by bib2html.pl (written by Patrick Riley) on Fri Feb 13, 2015 15:54:29