Anderson, N. C., Jacobs, O., Bischof, W. F., & Kingstone, A. (2021). Scanpath Theory in Virtual Reality: Spatiotemporal Aspects of Eye and Head Movement Similarity Predict Memory Performance. PsyArXiv.
It has long been thought that visual perception is represented in sensorimotor processes that unfold over time. One prominent theory predicts that our memory for a scene consists of both the scene content and the motor commands (i.e., eye movements) used to explore that scene. This Scanpath Theory (Noton & Stark, Science 171 (1971) 308-311) has long been contested, with many studies providing evidence both for, and against it. That past work, however, has failed to account for the fact that visual perception is embodied within an active system of effectors, namely, that people routinely move both their eyes and head to explore visible space. In the present work we tested Scanpath Theory while observers were free to move within a 360-degree VR environment. Their task was to encode and later recognise panoramic scenes within this fully immersive world. During both encoding and recognition, we recorded their eye and head movements using a VR headset equipped with eye and head tracking. Our results reveal that eye and head movement patterns are diagnostic of memory performance; and that scene recognition improves when certain movements that had occurred during encoding are repeated. Finally, including head movement measures enhances performance prediction, strengthening the evidence for Scanpath Theory, and reinforcing the fact that the head moves in service of the eyes in allocating attention.
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