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Refereed Papers

Using Cyclic Scheduling to Generate Believable Behavior in Games
Richard Zhao and Duane Szafron. Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-14), Raleigh, North Carolina, October, 2014, p94-101.

Virtual Character Behavior Architecture using Cyclic Scheduling
Richard Zhao and Duane Szafron. Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, Florida, April, 2014.

ScriptEase II: Platform Independent Story Creation Using High-Level Patterns
Kevin Schenk, Adel Lari, Matt Church, Eric Graves, Jason Duncan, Robin Miller, Neesha Desai, Richard Zhao, Duane Szafron, Mike Carbonaro, Jonathan Schaeffer. Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-13), Boston, USA, October, 2013, p170-176.

Enhancing the Believability of Character Behaviors Using Non-Verbal Cues
Neesha Desai and Duane Szafron. Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-12), October 2012.

Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models
Richard Zhao and Duane Szafron. Proceedings of Advances in Computer Games 13 Conference (ACG), Tilburg, The Netherlands, November, 2011, Lecture Notes in Computer Science 7168, Springer 2012, p342-353.

Descriptions - a viable choice for video game authors
Neesha Desai and Duane Szafron. Proceedings of the Sixth international Conference on Digital Games (FDG), Bordeau, France, June 2011.

Computer-game construction: A gender-neutral attractor to Computing Science
Mike Carbonaro, Duane Szafron, Maria Cutumisu, and Jonathan Schaeffer. Computers and Education 55 (3), November 2010, 1098-1111.

Learning Companion Behaviors Using Reinforcement Learning in Games
AmirAli Sharifi, Richard Zhao, and Duane Szafron. Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-10), October 2010.

Quest Patterns for Story-based Computer Games
Marcus Trenton, Duane Szafron, Josh Friesen, and Curtis Onuczko. Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-10), October 2010.

An Architecture for Game Behavior AI: Behavior Multi-Queues
Maria Cutumisu and Duane Szafron. Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-09), Stanford, USA, October, 2009, 20-27.

Learning Character Behaviors using Agent Modeling in Games
Richard Zhao and Duane Szafron. Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-09), Stanford, USA, October, 2009, 179-185.

Supporting Dialogue Generation for Story-Based Games
Christopher Kerr and Duane Szafron. Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-09), Stanford, USA, October, 2009, 154-160.

Dialogue Patterns - A Visual Language For Dynamic Dialogue
Jeff Siegel and Duane Szafron. 4th Journal of Visual Languages and Computing, 20 (3), June 2009, 196-220.

Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Michael Bowling, Richard S. Sutton. 4th Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-08), Stanford, USA, October 22-24, 2008, 22-29.

Interactive Story Authoring: A Viable Form of Creative Expression for the Classroom
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan Schumacher, Duane Szafron, Kevin Waugh. Computers and Education, 51(2), September 2008, 687-707. Supplementary materials.

ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting
Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh, Mike Carbonaro, Harvey Duff, Stephanie Gillis. Science of Computer Programming, 67 (1), June 2007, 32-55.

Generating Ambient Behaviors in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, and Mike Carbonaro. IEEE Journal of Intelligent Systems (IEEE IS) 21(5), September/October 2006, 19-27. (Invited paper - a preliminary version of this paper appeared as LNAI 3814, Springer-Verlag, INTETAIN '05 Conference, 2005, 34-43).

Adapting a Commercial Role-Playing Game for Educational Computer Game Production
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, and Kevin Waugh. GameOn North America, September 2006, 54-61.

Evaluating Pattern Catalogs - The Computer Games Experience
Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Jeff Siegel, and Mike Carbonaro. 28th International Conference on Software Engineering (ICSE '06), Shanghai, China, May 2006, 132-141.

A Pattern Catalog For Computer Role Playing Games
Curtis Onuczko, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Kevin Waugh, Mike Carbonaro, and Jeff Siegel. GameOn '05 North America, Montreal, Canada, August 2005, 33-38.

Interactive Story Writing in the Classroom: Using Computer Games
Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko, Thomas Roy, Jonathan Schaeffer, Duane Szafron, Stephanie Gillis, and Sabrina Kratchmer. 2nd International Digital Games Research Conference (DiGRA '05), Vancouver, Canada, June 16-20, 2005.

Writing Interactive Stories in the Classroom
Duane Szafron, Mike Carbonaro, Maria Cutumisu, Stephanie Gillis, Matthew McNaughton, Curtis Onuczko, Thomas Roy, and Jonathan Schaeffer. Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ) Volume 7, Number 1, May 2005, 13 pages.

ScriptEase: Generative Design Patterns for Computer Role-Playing Games
Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, and Dominique Parker. 19th IEEE International Conference on Automated Software Engineering (ASE '04), Linz, Austria, September 2004, 88-99.

Code Generation for AI Scripting in Computer Role-Playing Games
Matthew McNaughton, Jonathan Schaeffer, Duane Szafron, Dominique Parker, and James Redford. Challenges in Game AI Workshop at AAAI '04, San Jose, CA, USA, July 2004, 129-133.

Pattern-based AI Scripting using ScriptEase
Matthew McNaughton, James Redford, Jonathan Schaeffer, and Duane Szafron. 16th Canadian Conference on Artificial Intelligence (AI '03), Halifax, Canada, June 2003, 35-49.