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PUBLICATIONS
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Refereed Papers
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- Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models
Richard Zhao and Duane Szafron.
Advances in Computer Games 13 Conference (ACG), Tilburg, The Netherlands, November 2011.
- Computer-game construction: A gender-neutral attractor to Computing Science
Mike Carbonaro, Duane Szafron, Maria Cutumisu, and Jonathan Schaeffer.
Computers and Education 55 (3), November 2010, 1098-1111.
- Learning Companion Behaviors Using Reinforcement Learning in Games
AmirAli Sharifi, Richard Zhao, and Duane Szafron.
Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-10), October 2010.
- Quest Patterns for Story-based Computer Games
Marcus Trenton, Duane Szafron, Josh Friesen, and Curtis Onuczko.
Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-10), October 2010.
- An Architecture for Game Behavior AI: Behavior Multi-Queues
Maria Cutumisu and Duane Szafron.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-09), Stanford, USA, October, 2009, 20-27.
- Learning Character Behaviors using Agent Modeling in Games
Richard Zhao and Duane Szafron.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-09), Stanford, USA, October, 2009, 179-185.
- Supporting Dialogue Generation for Story-Based Games
Christopher Kerr and Duane Szafron.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-09), Stanford, USA, October, 2009, 154-160.
- Dialogue Patterns - A Visual Language For Dynamic Dialogue
Jeff Siegel and Duane Szafron.
4th Journal of Visual Languages and Computing, 20 (3), June 2009, 196-220.
- Agent Learning using Action-Dependent Learning Rates in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Michael Bowling, Richard S. Sutton.
4th
Annual Artificial Intelligence and Interactive Digital Entertainment
Conference (AIIDE-08), Stanford, USA, October 22-24, 2008, 22-29.
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Interactive Story Authoring: A Viable Form of Creative Expression for
the Classroom
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis Onuczko, Jeff Siegel, Jonathan Schaeffer, Allan
Schumacher, Duane Szafron, Kevin Waugh. Computers and Education,
51(2), September 2008, 687-707. Supplementary materials.
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ScriptEase: A Generative/Adaptive Programming Paradigm for Game Scripting
Maria Cutumisu, Curtis Onuczko, Matthew McNaughton, Thomas Roy, Jonathan
Schaeffer, Allan Schumacher, Jeff Siegel, Duane Szafron, Kevin Waugh,
Mike Carbonaro, Harvey Duff, Stephanie Gillis. Science of
Computer Programming, 67 (1), June 2007, 32-55.
- Generating Ambient Behaviors in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton,
Thomas Roy, Curtis Onuczko, and Mike Carbonaro. IEEE Journal of
Intelligent Systems (IEEE IS) 21(5), September/October 2006, 19-27.
(Invited paper - a preliminary version of this paper
appeared as LNAI 3814, Springer-Verlag, INTETAIN '05 Conference, 2005, 34-43).
- Adapting a
Commercial Role-Playing Game for Educational Computer Game
Production
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Stephanie Gillis, Curtis
Onuczko, Jonathan Schaeffer, Allan Schumacher, Jeff Siegel, Duane
Szafron, and Kevin Waugh. GameOn North America, September 2006, 54-61.
- Evaluating Pattern Catalogs - The
Computer Games Experience
Maria Cutumisu, Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,
Matthew McNaughton, Thomas Roy, Jeff Siegel, and Mike Carbonaro. 28th
International Conference on Software Engineering (ICSE '06), Shanghai, China, May 2006, 132-141.
- A Pattern Catalog For Computer Role
Playing Games
Curtis Onuczko, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,
Matthew McNaughton, Thomas Roy, Kevin Waugh, Mike Carbonaro, and Jeff
Siegel. GameOn '05 North America, Montreal, Canada, August
2005, 33-38.
- Interactive Story Writing in the
Classroom: Using Computer Games
Mike Carbonaro, Maria Cutumisu, Matthew McNaughton, Curtis Onuczko,
Thomas Roy, Jonathan Schaeffer, Duane Szafron, Stephanie Gillis, and
Sabrina Kratchmer. 2nd International Digital Games Research Conference
(DiGRA '05), Vancouver, Canada, June 16-20, 2005.
- Writing
Interactive Stories in the Classroom
Duane Szafron, Mike Carbonaro, Maria Cutumisu, Stephanie Gillis, Matthew McNaughton, Curtis Onuczko, Thomas Roy, and Jonathan Schaeffer.
Interactive Multimedia Electronic Journal of Computer-Enhanced Learning (IMEJ)
Volume 7, Number 1, May 2005, 13 pages.
- ScriptEase: Generative Design Patterns for Computer Role-Playing
Games
Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, and Dominique
Parker. 19th IEEE International Conference on Automated Software
Engineering (ASE '04), Linz, Austria, September 2004, 88-99.
- Code
Generation for AI Scripting in Computer Role-Playing Games
Matthew McNaughton, Jonathan Schaeffer, Duane
Szafron, Dominique Parker, and James Redford. Challenges in Game AI
Workshop at AAAI '04, San Jose, CA, USA, July 2004, 129-133.
- Pattern-based
AI Scripting using ScriptEase
Matthew McNaughton, James Redford, Jonathan Schaeffer, and Duane Szafron.
16th Canadian Conference on Artificial Intelligence (AI '03),
Halifax, Canada, June 2003, 35-49.
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Demonstrations
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- A Demonstration of ScriptEase II
Matthew Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai,
Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane Szafron.
7th Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-11), Stanford,
USA, October 10-14, 2011, 215-216.
- A Demonstration of Agent Learning with Action-Dependent Learning
Rates in Computer RPGs
Maria Cutumisu, Duane Szafron. 4th Annual Artificial Intelligence and
Interactive Digital Entertainment Conference (AIIDE-08), Stanford,
USA, October 22-24, 2008, 218-219.
- A Demonstration of Learning Behaviours for Non-Player Characters
in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron. 18th Canadian Conference on
Intelligent Systems (IS 2008), Windsor, Canada, May 27-31, 2008.
- A Demonstration of ScriptEase Interruptible and Resumable
Behaviors for CRPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis
Onuczko, Jeff Siegel, and Allan Schumacher. 22nd Conference on
Artificial Intelligence (AAAI-07), Vancouver, Canada, July 22-26, 2007,
1968-1969.
- A Demonstration of ScriptEase Motivational Ambient and Latent
Behaviors for Computer RPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis
Onuczko, Jeff Siegel, and Allan Schumacher. 3rd Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-07), Stanford,
CA, USA, June 6-8, 2007, 106-107.
- A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff
Siegel, Kevin Waugh, and Allan Schumacher. 3rd Annual Artificial
Intelligence and Interactive Digital Entertainment Conference
(AIIDE-07), Stanford, CA, USA, June 6-8, 2007, 110-111.
- A Demonstration of Motivational Ambient and Latent Behaviours for Non-Player Characters in CRPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis
Onuczko, Jeff Siegel, and Allan Schumacher. 17th Annual Canadian Conference on Intelligent Systems (IS '07), Montreal, Canada, May 27-30,
2007, pp. 10.
- ScriptEase - Motivational Behaviors for Interactive Characters in Computer
Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis
Onuczko, Jeff Siegel, and Allan Schumacher. 21st National
Conference on Artificial Intelligence (AAAI '06), Intelligent Systems
Demonstrations Session, Boston, MA, USA, July 16-20,
2006.
- A Demonstration of ScriptEase
Ambient and PC-interactive Behavior Generation for Computer Role-Playing
Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis
Onuczko, Jeff Siegel, and Allan Schumacher. 2nd Artificial Intelligence and Interactive Digital Entertainment
(AIIDE '06), Marina del Rey, CA, USA, June 20-23, 2006.
- Automatic Story Generation for Computer Role-Playing Games
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin
Waugh, and Allan Schumacher. 2nd Artificial Intelligence and Interactive Digital Entertainment
(AIIDE '06), Marina del Rey, CA, USA, June 20-23, 2006.
- A Demonstration of Generating Motivational
Behaviours for Interactive Agents in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko,
Jeff Siegel, and Allan Schumacher. 16th
Annual Canadian Conference on Intelligent Systems (IS '06), Victoria, Canada, May 31-June 2, 2006.
- A Demonstration of the
ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer
Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton,
Thomas Roy, Curtis Onuczko, and Mike Carbonaro. Intelligent Technologies for Interactive Entertainment (INTETAIN '05),
LNAI 3814, Springer-Verlag, Madonna di Campiglio, Italy, November 30 - December 2, 2005, 311-314.
- Using ScriptEase to Generate
Independent and Cooperative Ambient Behaviors for Non-Player Characters in
Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, and Curtis
Onuczko. 15th Annual Canadian Conference on
Intelligent Systems (IS '05), Quebec City, Canada, June 5-7, 2005.
- ScriptEase - A Demonstration of Ambient Behavior Generation for Computer
Role-Playing Games
Maria Cutumisu, Matthew McNaughton, Duane Szafron, Thomas Roy, Curtis
Onuczko, Jonathan Schaeffer, and Mike Carbonaro. 1st
Artificial Intelligence and Interactive Digital Entertainment Conference
(AIIDE '05), Marina Del Rey, CA, USA, June 1-3, 2005.
- A Demonstration of Generating Scripting Code for Computer Role-Playing Games -
ScriptEase
Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, and Dominique
Parker. 19th IEEE International Conference on Automated Software
Engineering (ASE '04), Linz, Austria, September 2004,
386-387.
- AI Scripting in Computer Role-Playing Games
Maria Cutumisu, Matthew McNaughton, Jonathan Schaeffer, Duane Szafron. 14th Annual Canadian Conference on
Intelligent Systems (IS '04), Ottawa, Canada, June 6-8,
2004.
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