MOD V1.0D kanimalcage001bookhintbrucebtlfire001castlecastlecastlechair001chair007chairconversatio chest002 creaturepalcus doorconversation doorpalcus door_fancy001drgsilv004encounterpalcusexteriorexteriorexteriorexteriordoorghoul001goblina001grandmothergrandsonguard001halltolibraryitemitempalcusit_book018it_gold002it_mneck030it_mpotion009 it_mpotion021!malekid002"module#mrgreetinghint$newgeneric001%newgeneric002&newgeneric003'newgeneric004(noblmale001)norberthint*oldwoman001+oldwoman002,placeablepalcus-pl_hiddendr003.pl_hiddendr004/pl_hiddendr0050pl_hiddendr0061portal0012Repute3roomtobedroom4scripteaseDATA5skeleton0016skeleton0027skeletonkey8soundpalcus9spidgiant001:statue002;statue004<storepalcus=triggerpalcus>waypoint002? waypoint003@ waypoint008A waypointpalcusBwswmss004C@ /o4 #2e2dx-n-v+,}=rBiZk 5Tk <* f  F. &<;CGpIZ]_cgk~ 5y߀pO99<74 {  5mFlmka $4 t*_.0?G@NPUlYmf^ib eUTP V3.28D44k_/4  / ; I  2 J/ N O !P "Q #R $S %T &U 'V (W )X *Y+,-./ 0Z 1[2 3\TagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDComment capturecage8 Capture Cage8 animalcage001 Animal Cage  !"#$%&'()*+,-./0123DLG V3.28 :\< $ LX   =       V W [ \  ` a  e ' ( , - 1  2    (       04 DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wp8(Hello . What brings you here?I don't know her whereabouts. However, I believe there is a book in one of the statues that may help you find her. Here also is a potion of invisibility that might be useful.N>I have come to visit my Grandmother. Do you know where she is.7'Thank you, I will check out the statue.!7  "#$%&'()*+,-./012345689DLG V3.28 Gb~ H $ LXd   e       o p t u y z {   . / 3 4 8  <      $  $ { |  0       8 @ DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wpQAHello, what is your name and what is your business at the castle?Yes I am new. There is a useful potion on the exterior grounds that you should obtain before entering the castle. I hear there are hostile creatures about.I didn't realize who you are, I'm a new guard at the castle. There is a useful potion on the exterior grounds that you should obtain before entering the castle. I hear there are hostile creatures about.SCYou must be new! My name is . My grandmother lives here.L<My name is . I have come to visit my grandmother.+D  !"#$%&'()*,-./0123456789:;<=>?@ABCEF  UTC V3.28"iM @ ( D<=>?@ABCDEFGHIJKLMNOPQRSTUVXYef   ( 4 @ L   M Q     !"#$%&'()2*2+>,- .U /d 0s 1 2 3 4 5 6 7 8 9 :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>!?|@ABCD E FGHI J J+K L<TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDComment btlfire001u0 Hot Stufft0hotstuffnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_defaultdnw_c2_defaultenw_it_msmlmisc08nw_it_crewps003nw_it_creitem005  !"#$%&'()*+,-./0123456789:;WZ[\_dgh]^`abc  !ARE V3.28AD<#4|&9& ]1*     H p     8 `     ( P x     @ h     0 X       H p     8 `     ( P x     @ h     0 X  n   $ +   <<<  <4B !"# $/ %0 &1 '2 (3)*t+,-./0123*t+,-. /0123*t+,-./0123*+,-./0123*t+,-./0123*t+,-. /0123*t+,-./0123*t+,-./0123*,+,-. /0123*+,-./0123*]+,-. /0123*V+,-./0123*^+,-./0123*]+,-./0123*R+,-. /0123*t+,-./0123*-+,-./0123*+,-./0123*S+,-./0123*+,-./0123*S+,-. /0123*R+,-./0123*^+,-. /0123*t+,-. /0123*,+,-./0123*+,-./0123*]+,-./0123*S+,-./0123*R+,-./0123*R+,-. /0123*]+,-. /0123*t+,-. /0123*-+,-./0123*+,-./0123*:+,-./0123*.+,-./0123*)+,-./0123*\+,-./0123*R+,-./0123*t+,-./0123*,+,-. /0123*+,-./0123*.+,-./0123*.+,-./0123*+,-./0123*+,-. /0123*+,-. /0123*t+,-. /0123*-+,-./0123*t+,-. /0123*+,-./0123*t+,-./0123*_+,-./0123*+,-./0123*+,-./0123*t+,-./0123*t+,-./0123*t+,-./0123*_+,-./0123*t+,-./0123*t+,-. /0123*t+,-./0123*+,-. /0123*t+,-. /0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3CastleCastlecastletic01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~      !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~@  !"#$%&'()*+,-./0123456789:;<=>?@GIC V3.28+<3 @ $          ! " # $ % & ' ( ) * + , - . / 0 1 2         , : H48 [ _DHL c g k o` s  I p            ( 3 ? W ` g p     L Creature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable List CorridorExit Fancy Door Fancy DoorEvil Stone DoorgThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.gThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive.ChairPortalTableChairChairChair ChandelierCouchDoorwayFloor Designs - Style 1OttomanPaintingLow treasure script.PlateUrnChairStatue - StoneStatue - Gargoyle (Not Living)4Hidden Wall Door Trigger Make a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location. The reflex save is the distance in meters that the player can find the hidden door. The willpower save is the DC of finding this door.4Hidden Wall Door Trigger Make a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location. The reflex save is the distance in meters that the player can find the hidden door. The willpower save is the DC of finding this door.4Hidden Wall Door Trigger Make a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location. The reflex save is the distance in meters that the player can find the hidden door. The willpower save is the DC of finding this door.4Hidden Wall Door Trigger Make a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location. The reflex save is the distance in meters that the player can find the hidden door. 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" # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~  #Bt  !"$%&'()*+,-./0123456789:;<=>?@ACDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdegifh jklmnopqrsuvwxyz{|}~      '1   !"#$%& ()*+,-./023456789:;<=>?@ABCDEFGHIJLMNOPKUTP V3.28D44i]-4  8 D M  N R S !T "U #V $W %X &Y 'Z ([ )\ *]+,-./ 0^ 1_2 3`TagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDComment norbertchair$Norbert's High Chair9chair001Chair  !"#$%&'()*+,-./0123UTP V3.28D44g[+4  6 B K  L P Q !R "S #T $U %V &W 'X (Y )Z *[+,-./ 0\ 1]2 3^TagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDCommentgrandsonsChair Grandson's Chair9chair007Chair  !"#$%&'()*+,-./0123DLG V3.28\XwTs $ L       l m q r  vDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListReplyListStartingListIndexActive nw_walk_wp nw_walk_wpN>There is gold in the next room left by one of the creatures!!! UTP V3.28P88p5  - 9 B m C G H !I "X #Y $Z %[ &\ 'k (l )m *n+,-./ 0o 1p2 3q456 7{TagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedItemListInventoryResRepos_PosXRepos_PosyPaletteIDComment swordchest Sword Chest9chest002nw_o2_classlownw_o2_classlow wswmss004Chest - 1 (Low treasure script)  !"#$%&'()*+,-./01267345ITP V3.28Fx   8X (08@L\dlt| (08@HPX`l|$4DTdlt|%&D'()* 89\   A :dG"H#I$J%1x234 " /> :56,-  E R> ].  h q@@ ~8 ;<=>+/?/ #   @ BDC  ?   ? k E!K&'(*)!+#,(  ?    > % 1 => H T \> h t > -@ !"#$L.MAINSTRREFLISTIDNAMERESREFCRFACTIONNorbert drgsilv004Commoner Greendude goblina001Hostile Hot Stuff btlfire001HostileSpidy spidgiant001HostileFluffyghoul001Hostile Mr. Bones skeleton001HostileRattle skeleton002HostileBruceguard001Defender Grandmother oldwoman002CommonerGrandson malekid002CommonerMaid oldwoman001Commoner Mr. Greeting noblmale001Defender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~1?E  %&   !"#$')*+,/0(-.2345678>9:;<=@ABCDDLG V3.28\X^TZ $ L       S T X Y  ]DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListReplyListStartingListIndexActive nw_walk_wp nw_walk_wp5%Close me to reveal the bedroom chest. ITP V3.28"zjT$,4<DLT`ht| (  !"#$NO0PQ@  /RH = M [ lMAINSTRREFLISTIDNAMERESREF Entrance Door exteriordoor roomtobedroom roomtobedroom Capture Door door_fancy001 halltolibrary halltolibrary  !   UTD V3.28D33i3  ,    !   ! " # $ % & ' ( ) * +,-. / 01 2TagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnClickOnFailToOpenPaletteIDCommentbedroom2 Capture Doorbu#REtched and oiled, the carvings on this door lend depth to its prominent woodgrain. door_fancy001 Fancy Door  !"#$%&'()*+,-./012UTC V3.28AD PwC<D<=>?@ABCDEFGHIJKLMNOPQRSTUVXYZ[\]^_(4@LXdp| $,@   &, 2 > I   U Y#  !"!#$%&'()d*d+A,- .] /l 0{ 1 2 3 4 5 6 7 8 9 :;<<<<<<<"<<<<<<<<"<<<"<<<<<<<<<=p>>>>$>>>>!?@ABCA)BCA)BCA-BCA-BCA-BCABCABCABCABCABCABCA8BCA:BCA:BCACBCACBCABCABCABCABCABCABCDEF"G HIJKL M0 MA MR MbN OsTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListSpellSpellFlagsSpellCasterLevelClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDComment drgsilv0040Norbert0norbert norberthintnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4 nw_c2_dropin9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_msmlmisc17nw_it_crewpsp027nw_it_crewpsp027nw_it_crewps020nw_it_creitemdrr  !"#$%&'()*+,-./0123456789:;W`abcdefghijklmnopqrstuvwxyz{|}~  !"#$%&'()*+,-./0123456789:;<=>?@ITP V3.28 Xt4 (08@HP  !"#$MAINSTRREFIDLIST   ARE V3.28| 4 ? (#H*     H p     8 `        ( 1    dd 22d22dh~24B !"# $5 %6 &7 '8 (9)*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123*!+,-./0123*+,-./0123*+,-./0123*+,-./0123*+,-./0123* +,-./0123*+,-./0123IDCreator_IDVersionTagNameResRefCommentsExpansion_ListFlagsModSpotCheckModListenCheckMoonAmbientColorMoonDiffuseColorMoonFogAmountMoonFogColorMoonShadowsSunAmbientColorSunDiffuseColorSunFogAmountSunFogColorSunShadowsIsNightLightingSchemeShadowOpacityFogClipDistSkyBoxDayNightCycleChanceRainChanceSnowChanceLightningWindPowerLoadScreenIDPlayerVsPlayerNoRestWidthHeightOnEnterOnExitOnHeartbeatOnUserDefinedTilesetTile_ListTile_IDTile_OrientationTile_HeightTile_MainLight1Tile_MainLight2Tile_SrcLight1Tile_SrcLight2Tile_AnimLoop1Tile_AnimLoop2Tile_AnimLoop3ExteriorExteriorexteriortcn01  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ GIC V3.28h $0     $( ,Creature ListCommentDoor ListEncounter ListListSoundListStoreListTriggerListWaypointListPlaceable List CastleDoor1 GIT V3.28'  / d( LFLMNOPQRSTUVWXYZ[\]^_`abcdefhijkdl5   h) _  &A wsA 5?   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U1 V  W  XY!Z[#\]^_G` a bEdAreaPropertiesAmbientSndDayAmbientSndNightAmbientSndDayVolAmbientSndNitVolEnvAudioMusicBattleMusicDayMusicNightMusicDelayCreature ListXPositionYPositionZPositionXOrientationYOrientationTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListBaseItemLocalizedNameDescIdentifiedChargesCostStolenStackSizeAddCostIdentifiedCursedModelPart1ModelPart2ModelPart3PropertiesListDoor ListLocNameAutoRemoveKeyCloseLockDCFactionKeyRequiredLockableLockedOpenLockDCTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedOnClickLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnFailToOpenXYZBearingEncounter ListListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearSoundListStoreListTriggerListWaypointListPlaceable Listguard001&1Brucebrucebrucenw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_wswss001j NW_WSWSS001dt_ExteriorToCastle Entrance Door exteriordoor scriptease11 scriptease10dt_CastleToExterior it_mpotion02144 brucepotion   !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKglmnqoprstuvwxyz{|}~  !"#$%&UTD V3.28D33i53  8 L Y  Z,PP ^ _ !` "a #b $c %d &e 'f (g )h *i +j ,k-./ 01 2TagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedOnClickLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnFailToOpenPaletteIDCommentdt_ExteriorToCastle Entrance Door exteriordoordt_CastleToExterior CastleDoor  !"#$%&'()*+,-./012UTC V3.28$gH< `  C<=>?@ABCDEFGHIJKLMNOPQRSTUVXYZ @abcd   #L 7 C M   N R(    !"# $ % &'()*+@,- .V /e 0t 1 2 3 4 5 6 7 8 9 : ;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>*>!?@ABCD E E* E; EKF G\TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListEquippedResPaletteIDCommentghoul001 1Fluffy 1fluffynw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_crewpsp023nw_it_crewpsp023nw_it_crewps025nw_it_creitemund  !"#$%&'()*+,-./0123456789:;W[\]`ef^_  !"#UTC V3.28!dtH 1% 9 C<=>?@ABCDEFGHIJKLMNOPQRSTUVXYZ a   (V < H U    V Z,   !"#$%&'()*2+>,- .^ /m 0| 1 2 3 4 5 6 7 8 9 :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>!>.?@ABCD E!F G-TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListEquippedResPaletteIDComment goblina0011 Greendude1 greendudenw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_wblms001  !"#$%&'()*+,-./0123456789:;W[\]`bc^_  DLG V3.28_`~N | ` $ LX    , P t>       i j n o s t  x         D E I J$ N,  O    @       H      $ %P  ) s t x yTX }DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wpK;I can't believe you found me! I thought this was the end!!!}mThese creatures took over the castle and are holding me hostage. They are waiting for their leader to arrive. scripteasek,Excellent, I'm starved. Tea?-What happened Grandmother????G7All the mosters have been killed. Everything is ok now./Sure Grandmother, lead the way. scripteaselF6Wait here grandmother. I'll come back when it's safe!1\  !"#$%&'()*+,-./023456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[]^   DLG V3.28y8L h x $ LX     @L p|  g       f g k l p q  u         E F J K, O  S s t x y0 } ~      8<   Y Z ^ _P c  d    X       `    @ A E Fh Jp KDelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wpH8Help ! Greendude has been holding me captive.-Help ! I'm scared.{Kill Mr. Bones in the storage room and take his key. It will open one of the bedroom doors on the other side of the castle. No, I'm ok. {Kill Mr. Bones in the storage room and take his key. It will open one of the bedroom doors on the other side of the castle.:*I have killed the Greendude to get to you.2"Be Quiet! I must find Grandmother.F6Don't worry you are safe now. Are you hurt in any way?B2Ok, thanks. You stay here. Is there anything else?Ev  !"#$%&'()*+,-./0123456789:;<=>?@ABCDFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuwx    UTC V3.28"eH $0 D C<=>?@ABCDEFGHIJKLMNOPQRSTUVXYZ[ b   " . : C    I M    !"# $ % &'()2*2+?,- .Q /` 0o 1~ 2 3 4 5 6 7 8 9 :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>(>->.?@ABCD EF, G TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListEquippedResPaletteIDCommentguard001&1Brucebrucebrucenw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte nw_wswss001  !"#$%&'()*+,-./0123456789:;W\]^acd_`  !UTD V3.28D33qI3  2 > L     M Q R !S "T #U $V %W &X 'Y (Z )[ *\ +],-. /a 0b1 2cTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnClickOnFailToOpenPaletteIDComment halltolibrary halltolibraryu# halltolibrary Fancy Door  !"#$%&'()*+,-./012UTI V3.28D<RH J  *      6 TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDCommentitem!Spidy's AdventureSpidy's Adventure My home is my statue. I have travelled around this castle and discovered a secret door in the library. Neat things happen when you wear the amulet in the rooms behind the secret door... The Origin of Magic book seems to also have important properties when you have it in posession, I can't remember why... I have seen Grandmother in the castle, but she seems to be captured so I remain in my statue for protection...SpidysAdventure ITP V3.28V@   (08@HPX`hpx$08@HT\dlt|  (08@HPX`hpxO S  :T@ U V WP7X ?;88l<  YZ[9]^ " ?_\+ K ]a h   b6     !"#$L5d(efg8j hikHl!m"n#o$+%p&d  lq'r(s)t*=w.x/yz0{1|23v+,->4MAINSTRREFLISTIDNAMERESREFThe Origin of Magic it_book018Amulet of Fire Resistance it_mneck03050 Gold Pieces it_gold002Potion of Cure Moderate Wounds it_mpotion021Potion of Invisibility it_mpotion009 Skeleton Key skeletonkeySpidy's AdventureitemShort Sword of Quickness wswmss004  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~ (+12  !"$' #%&)*,-./0 37;CIJKOPU45689:<=>?@ABDEFGHLMNQRSTUTI V3.28D<DH J   # /     < @TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDComment it_book01822 NW_IT_BOOK017 UTI V3.28D<SH L  - 9 E 2    OTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPaletteIDComment it_gold00250 Gold Pieces50cent UTI V3.28P| NZdH    , 8      d JTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment it_mneck030?@nw_it_mneck029 UTI V3.28PDKlP 1   & 2x      d FTemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1ModelPart2ModelPart3PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment it_mpotion009q4p4NW_IT_MPOTION0081 UTI V3.28PDFlP 1   & 2!    G  Ed ATemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1ModelPart2ModelPart3PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment it_mpotion02144 brucepotion1 UTC V3.28bDG &  C<=>?@ABCDEFGHIJKLMNOPQRSTUVXY    ' 3 ? N    W [y    !"#$%&'()2*2+>,- ._ /n 0} 1 2 3 4 5 6 7 8 9 :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>.?|@ABCDE, F"TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListPaletteIDComment malekid002Z1Grandson NW_grandsongrandsonnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte  !"#$%&'()*+,-./0123456789:;WZ[\_`a]^ IFO V3.28\21 0./   6 @ L P dlA 6VA ? \ Y Z j k l m | ! " # $ % & ' ( ) *+,- . ./0Mod_IDMod_MinGameVerMod_Creator_IDMod_VersionExpansion_PackMod_NameMod_TagMod_DescriptionMod_IsSaveGameMod_CustomTlkMod_Entry_AreaMod_Entry_XMod_Entry_YMod_Entry_ZMod_Entry_Dir_XMod_Entry_Dir_YMod_Expan_ListMod_DawnHourMod_DuskHourMod_MinPerHourMod_StartMonthMod_StartDayMod_StartHourMod_StartYearMod_XPScaleMod_OnHeartbeatMod_OnModLoadMod_OnModStartMod_OnClientEntrMod_OnClientLeavMod_OnActvtItemMod_OnAcquirItemMod_OnUsrDefinedMod_OnUnAqreItemMod_OnPlrDeathMod_OnPlrDyingMod_OnPlrEqItmMod_OnPlrLvlUpMod_OnSpawnBtnDnMod_OnPlrRestMod_OnPlrUnEqItmMod_OnCutsnAbortMod_StartMovieMod_CutSceneListMod_GVar_ListMod_Area_listArea_NameMod_HakListMod_CacheNSSList:ʹ!| i^a1.68GetOutMODULEexteriorx2_mod_def_loadx2_mod_def_actx2_mod_def_aqux2_mod_def_unaqu nw_o0_death nw_o0_dyingx2_mod_def_equ nw_o0_respawnx2_mod_def_restx2_mod_def_unequcastleexterior  !"#$%&'()*+,-01DLG V3.28 :\L4< $ LX   *       X Y ] ^  b c  g      L M Q R( V  W u v z {04 DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wp:*Hello, . Welcome to the castle.wNo, not recently. Try talking to the maid dusting the statues. She may be able to provide some hint to her whereabouts.K;Hi, I have come to visit my Grandmother. Have you seen her? Thank you.!7  "#$%&'()*+,-./012345689UTT V3.28DpUt9   B F     J K L M N O P QTagTemplateResRefLocalizedNameAutoRemoveKeyFactionCursorHighlightHeightKeyNameLinkedToLinkedToFlagsLoadScreenIDPortraitIdTypeTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeOnDisarmOnTrapTriggeredOnClickScriptHeartbeatScriptOnEnterScriptOnExitScriptUserDefinePaletteIDComment room13trigger newgeneric0019Room 13 Trigger UTT V3.28DpUt9   B F     J K L M N O P QTagTemplateResRefLocalizedNameAutoRemoveKeyFactionCursorHighlightHeightKeyNameLinkedToLinkedToFlagsLoadScreenIDPortraitIdTypeTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeOnDisarmOnTrapTriggeredOnClickScriptHeartbeatScriptOnEnterScriptOnExitScriptUserDefinePaletteIDComment room5Btrigger newgeneric0029Room 5B Trigger UTT V3.28DpXt<  " E I     M N O P Q R S TTagTemplateResRefLocalizedNameAutoRemoveKeyFactionCursorHighlightHeightKeyNameLinkedToLinkedToFlagsLoadScreenIDPortraitIdTypeTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeOnDisarmOnTrapTriggeredOnClickScriptHeartbeatScriptOnEnterScriptOnExitScriptUserDefinePaletteIDCommentbarriertostorage newgeneric0039Barrier Trigger UTT V3.28DpSt7   @ D     H I J K L M N OTagTemplateResRefLocalizedNameAutoRemoveKeyFactionCursorHighlightHeightKeyNameLinkedToLinkedToFlagsLoadScreenIDPortraitIdTypeTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeOnDisarmOnTrapTriggeredOnClickScriptHeartbeatScriptOnEnterScriptOnExitScriptUserDefinePaletteIDComment cookstrigger newgeneric0049Cook's Trigger UTC V3.28bDG 0  C<=>?@ABCDEFGHIJKLMNOPQRSTUVXY    , 8 D R    a e   !"#$%&'()2*2+>,- .i /x 0 1 2 3 4 5 6 7 8 9 :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>(?|@ABCDE, F,TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListPaletteIDComment noblmale001t1 Mr. Greeting mrgreetingmrgreetinghintnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte  !"#$%&'()*+,-./0123456789:;WZ[\_`a]^ DLG V3.28 :\< $ LX   C       l m q r  v w  { A B F G K  L    (       04 DelayEntryDelayReplyNumWordsEndConversationEndConverAbortPreventZoomInEntryListSpeakerAnimationAnimLoopTextScriptDelayCommentSoundQuestRepliesListIndexActiveIsChildReplyListEntriesListStartingList nw_walk_wp nw_walk_wpN>Hello, . I see you have discovered the secret door.Yes, a very mean monster has imprisoned your Grandmother. I can't tell you her exact location but I know that if you sit on one of the chairs in the kitchen you will find a clue.k[Yes, I have. Do you know where my Grandmother is located? I hear she is being held captive!#Thank you, Norbert.!7  "#$%&'()*+,-./012345689UTC V3.28bDG #  C<=>?@ABCDEFGHIJKLMNOPQRSTUVXY    $\ 0 < K    T X   !"#$%&'()2*2+>,- .\ /k 0z 1 2 3 4 5 6 7 8 9 :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>.?|@ABCDE, FTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListPaletteIDComment oldwoman0011Maid NW_OLDWOMANbookhintnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte  !"#$%&'()*+,-./0123456789:;WZ[\_`a]^ UTC V3.28bDG -  C<=>?@ABCDEFGHIJKLMNOPQRSTUVXY    +E ? K ]    ^ b   !"#$%&'()2*2+>,- .f /u 0 1 2 3 4 5 6 7 8 9  :;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>.?|@ABCDE, F)TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelEquip_ItemListPaletteIDComment oldwoman0021 GrandmotherNW_grandmothernw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulte  !"#$%&'()*+,-./0123456789:;WZ[\_`a]^ ITP V3.28|9(M$08@HT\dlt|~,  8 4  ' 1 A O a D k ~          (  ` !"#$ }x 7 CMAINSTRREFIDLISTNAMERESREF Sword Chestchest002 Book Statue statue002 Capture Cage animalcage001Spidy's Statue statue004Bedroom Triggerpl_hiddendr003Grandson's Chairchair007Norbert's High Chairchair001Return Triggerpl_hiddendr004Room 12 Secret Doorpl_hiddendr005Room 5 Secret Doorpl_hiddendr006Captured portal001  !"#$%&'()*+,-./012345678   UTP V3.28D44m4  3 ? N  O  S T !U "V #W $h %i &j 'k (l )m *n+,-./ 0o 1p2 3qTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDComment BRsecretdoor Bedroom TriggerF9pl_hiddendr003nw_o2_dtwalldoor4Hidden Wall Door Trigger Make a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location. The reflex save is the distance in meters that the player can find the hidden door. The willpower save is the DC of finding this door.  !"#$%&'()*+,-./0123UTP V3.28D44l4  2 > M  N  R S !T "U #V $g %h &i 'j (k )l *m+,-./ 0n 1o2 3pTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDComment HRsecretdoor Return TriggerF9pl_hiddendr004nw_o2_dtwalldoor4Hidden Wall Door Trigger Make a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location. The reflex save is the distance in meters that the player can find the hidden door. The willpower save is the DC of finding this door.  !"#$%&'()*+,-./0123UTP V3.28D44m4  3 ? N  O  S T !U "V #W $h %i &j 'k (l )m *n+,-./ 0o 1p2 3qTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDCommentsecret12# Room 12 Secret DoorF9pl_hiddendr005nw_o2_dtwalldoor4Hidden Wall Door Trigger Make a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location. The reflex save is the distance in meters that the player can find the hidden door. The willpower save is the DC of finding this door.  !"#$%&'()*+,-./0123UTP V3.28D44k4  1 = L  M  Q R !S "T #U $f %g &h 'i (j )k *l+,-./ 0m 1n2 3oTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDCommentsecret5" Room 5 Secret DoorF9pl_hiddendr006nw_o2_dtwalldoor4Hidden Wall Door Trigger Make a waypoint that has a tag of DST_ and when the user opens and uses the door they will be moved to that location. The reflex save is the distance in meters that the player can find the hidden door. The willpower save is the DC of finding this door.  !"#$%&'()*+,-./0123UTP V3.28D44[O4  ( 4 >  ? C D !E "F #G $H %I &J 'K (L )M *N+,-./ 0O 1P2 3QTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDCommentcaptured&Captured8 portal001Portal  !"#$%&'()*+,-./0123FAC V3.28pM 54l< $0DP\ht     (     )222d22d2d2dd2ddFactionListFactionParentIDFactionNameFactionGlobalRepListFactionID1FactionID2FactionRepPCHostileCommonerMerchantDefender  !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKL UTD V3.28D33vN3  2 > L  M<< Q R !S "T #U $V %W &X 'Y (Z )[ *\ +],-. /a 0b1 2cTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedLinkedToLinkedToFlagsLoadScreenIDGenericTypeOnClickOnFailToOpenPaletteIDComment roomtobedroom roomtobedroomr# roomtobedroomEvil Stone Door  !"#$%&'()*+,-./012SEZ V3.28H,tx$ $4HTl8 $       B ResListOneTimeCounterScriptCounterConvCounterSEVersionNumberEnumManagerTYPEIDEnumListEnumOrigPakInstanceSetPlotPlotTokensInstancesguidNameSubCategoriesElementsDialoguedialoguesConvResListConvReferencesSpecial_GUID_InstancesCastleFull.mod  UTC V3.28&p@M | 8D<=>?@ABCDEFGHIJKLMNOPQRSTUVXYZ(j@klm   )?! 5 A P   Q UO     !"#$%&'()*2+?,- .Y /h 0w 1 2 3 4 5 6 7 8 9 : ;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>!>-?@ABCD EFGH E-FGHI J9 JE JV JgK LxTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDComment skeleton0011 Mr. Bones1 NW_SKELETONnw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_msmlmisc13 skeletonkey nw_waxbt001nw_it_crewpsp026nw_it_crewpsp026nw_it_creitemune  !"#$%&'()*+,-./0123456789:;W[\]`ino^_abcdefgh  !"#$%UTC V3.28%lM pD (lD<=>?@ABCDEFGHIJKLMNOPQRSTUVXYZf@ghi   &?! : F P   Q UO     !"#$%&'()*2+?,- .Y /h 0w 1 2 3 4 5 6 7 8 9 : ;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>!>-?@ABCD EFGHI J- J9 JJ J[K LlTemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDComment skeleton0021Rattle1rattlenw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_c2_default8nw_c2_default3nw_c2_default4nw_c2_default9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaultenw_it_msmlmisc13 nw_waxbt001nw_it_crewpsp026nw_it_crewpsp026nw_it_creitemune  !"#$%&'()*+,-./0123456789:;W[\]`ejk^_abcd  !"#$UTI V3.28D4t P[ A  , p     )=6 TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1ModelPart2ModelPart3PropertiesListPaletteIDComment skeletonkey Skeleton Key@0Use this Key to open bedroom 3 in the long hall. SkeletonKey ITP V3.28 @@`8 (08@HPX&9    !"#$MAINSTRREFIDLIST   UTC V3.28$kM d (HD<=>?@ABCDEFGHIJKLMNOPQRSTUVXY@efgh   &- : F O    P TU   !"#$%&'()2*2+@@,- .X /g 0v 1 2 3 4 5 6 7 8 9 : ;<<<<<<<<<<<<<<<<<<<<<<<<<<<=p>>!?|@ABCD EFGHI J J/ J? JOK L`TemplateResRefRaceFirstNameLastNameAppearance_TypeGenderPhenotypePortraitIdDescriptionTagConversationIsPCFactionIDDisarmableSubraceDeityWingsTailSoundSetFilePlotIsImmortalInterruptableLootableNoPermDeathBodyBagStartingPackageDecayTimeStrDexConIntWisChaWalkRateNaturalACHitPointsCurrentHitPointsMaxHitPointsrefbonuswillbonusfortbonusGoodEvilLawfulChaoticChallengeRatingCRAdjustPerceptionRangeScriptHeartbeatScriptOnNoticeScriptSpellAtScriptAttackedScriptDamagedScriptDisturbedScriptEndRoundScriptDialogueScriptSpawnScriptRestedScriptDeathScriptUserDefineScriptOnBlockedSkillListRankFeatListFeatTemplateListSpecAbilityListClassListClassClassLevelItemListInventoryResRepos_PosXRepos_PosyDropableEquip_ItemListEquippedResPaletteIDComment spidgiant0011Spidy1spidynw_c2_default1nw_c2_default2nw_c2_defaultbnw_c2_default5nw_c2_default6nw_e0_default8nw_c2_default3nw_c2_default4 nw_c2_dropin9nw_c2_defaultanw_c2_default7nw_c2_defaultdnw_c2_defaulteitemnw_it_crewps018nw_it_crewps018nw_it_crewps018nw_it_creitem007  !"#$%&'()*+,-./0123456789:;WZ[\_dij]^`abc  !"#UTP V3.28P88ps5  - 9 C  D[ H I !J "K #L $M %N &O 'P (Q )R *S+,-./ 0T 1U2 3V456 7aTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedItemListInventoryResRepos_PosXRepos_PosyPaletteIDComment bookstatue8 Book Statue9 statue002 it_book018Statue - Stone  !"#$%&'()*+,-./01267345UTP V3.28D44|p@4  1 = G  H] L M !N "O #P $Q %R &S 'T (U )V *W+,-./ 0X 1Y2 3ZTagLocNameDescriptionTemplateResRefAutoRemoveKeyCloseLockDCConversationInterruptableFactionPlotKeyRequiredLockableLockedOpenLockDCPortraitIdTrapDetectableTrapDetectDCTrapDisarmableDisarmDCTrapFlagTrapOneShotTrapTypeKeyNameAnimationStateAppearanceHPCurrentHPHardnessFortRefWillOnClosedOnDamagedOnDeathOnDisarmOnHeartbeatOnLockOnMeleeAttackedOnOpenOnSpellCastAtOnTrapTriggeredOnUnlockOnUserDefinedHasInventoryBodyBagStaticTypeUseableOnInvDisturbedOnUsedPaletteIDComment spidystatue8Spidy's Statue8 statue004Statue - Gargoyle (Not Living)  !"#$%&'()*+,-./0123ITP V3.28L8$ (0  !"#$MAINSTRREFIDLIST ITP V3.28&D[X$,4<DLT\dlt|:   ! 3 A T b u( !"#$@   MAINSTRREFIDLISTNAMERESREFBarrier Trigger newgeneric003Cook's Trigger newgeneric004Room 13 Trigger newgeneric001Room 5B Trigger newgeneric002  !"#$%  UTW V3.28D x@,l     $ E Q  ]AppearanceLinkedToTemplateResRefTagLocalizedNameDescriptionHasMapNoteMapNoteMapNoteEnabledPaletteIDComment waypoint002NW_chestcreation9 chestcreationgThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive. UTW V3.28D xA,m     " F R  ^AppearanceLinkedToTemplateResRefTagLocalizedNameDescriptionHasMapNoteMapNoteMapNoteEnabledPaletteIDComment waypoint003room13waypoint 9Room 13 WaypointgThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive. UTW V3.28D x=,i      B N  ZAppearanceLinkedToTemplateResRefTagLocalizedNameDescriptionHasMapNoteMapNoteMapNoteEnabledPaletteIDComment waypoint008 NW_barrier 9Barrier WaypointgThis is the default waypoint you may place to set a patrol path for a creature or NPC. 1. Create the creature and either use its current Tag or fill in a new one. 2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature. 3. Place a series of waypoints along the route you wish the creature to walk. 4. Select all of the newly created waypoints and right click. Choose the Create Set option. 5. The waypoint set will have a set name of "WP_" + NPC Tag. Thus if an NPC with the Tag "Guard" will have a waypoint set called "WP_Guard". Note that Tags are case sensitive. ITP V3.28 $]T4 (0<DL  !"#$$    1 = QMAINSTRREFLISTIDNAMERESREFBarrier Waypoint waypoint008 chestcreation waypoint002Room 13 Waypoint waypoint003  UTI V3.28h)T@DPl    " .    = dd#d& ;TemplateResRefBaseItemLocalizedNameDescriptionDescIdentifiedTagChargesCostStolenStackSizePlotAddCostIdentifiedCursedModelPart1ModelPart2ModelPart3PropertiesListPropertyNameSubtypeCostTableCostValueParam1Param1ValueChanceAppearPaletteIDComment wswmss0049888 quickdraw1 '( !"#$%&