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Demonstrations

A Demonstration of ScriptEase II
Matt Church, Eric Graves, Jason Duncan, Adel Lari, Robin Miller, Neesha Desai, Richard Zhao, Mike Carbonaro, Jonathan Schaeffer, Nathan Sturtevant, Duane Szafron. Proceedings of the Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-11), Stanford, USA, October, 2011, p215-216.

A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, and Allan Schumacher. 3rd Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-07), Stanford, CA, USA, June 6-8, 2007, 110-111.

A Demonstration of Motivational Ambient and Latent Behaviours for Non-Player Characters in CRPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, and Allan Schumacher. 17th Annual Canadian Conference on Intelligent Systems (IS '07), Montreal, Canada, May 27-30, 2007, pp. 10.

ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, and Allan Schumacher. 21st National Conference on Artificial Intelligence (AAAI '06), Intelligent Systems Demonstrations Session, Boston, MA, USA, July 16-20, 2006.

A Demonstration of ScriptEase Ambient and PC-interactive Behavior Generation for Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, and Allan Schumacher. 2nd Artificial Intelligence and Interactive Digital Entertainment (AIIDE '06), Marina del Rey, CA, USA, June 20-23, 2006.

Automatic Story Generation for Computer Role-Playing Games
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer, Maria Cutumisu, Jeff Siegel, Kevin Waugh, and Allan Schumacher. 2nd Artificial Intelligence and Interactive Digital Entertainment (AIIDE '06), Marina del Rey, CA, USA, June 20-23, 2006.

A Demonstration of Generating Motivational Behaviours for Interactive Agents in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Kevin Waugh, Curtis Onuczko, Jeff Siegel, and Allan Schumacher. 16th Annual Canadian Conference on Intelligent Systems (IS '06), Victoria, Canada, May 31-June 2, 2006.

A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, Curtis Onuczko, and Mike Carbonaro. Intelligent Technologies for Interactive Entertainment (INTETAIN '05), LNAI 3814, Springer-Verlag, Madonna di Campiglio, Italy, November 30 - December 2, 2005, 311-314.

Using ScriptEase to Generate Independent and Cooperative Ambient Behaviors for Non-Player Characters in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew McNaughton, Thomas Roy, and Curtis Onuczko. 15th Annual Canadian Conference on Intelligent Systems (IS '05), Quebec City, Canada, June 5-7, 2005.

ScriptEase - A Demonstration of Ambient Behavior Generation for Computer Role-Playing Games
Maria Cutumisu, Matthew McNaughton, Duane Szafron, Thomas Roy, Curtis Onuczko, Jonathan Schaeffer, and Mike Carbonaro. 1st Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE '05), Marina Del Rey, CA, USA, June 1-3, 2005.

A Demonstration of Generating Scripting Code for Computer Role-Playing Games - ScriptEase
Matthew McNaughton, Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, James Redford, and Dominique Parker. 19th IEEE International Conference on Automated Software Engineering (ASE '04), Linz, Austria, September 2004, 386-387.

AI Scripting in Computer Role-Playing Games
Maria Cutumisu, Matthew McNaughton, Jonathan Schaeffer, Duane Szafron. 14th Annual Canadian Conference on Intelligent Systems (IS '04), Ottawa, Canada, June 6-8, 2004.


Posters

Motivational Ambient and Latent Behaviors in Computer RPGs
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, and Kevin Waugh. 3rd Annual Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE-07), Stanford, CA, USA, June 6-8, 2007, 74-76.