Computer Go Glossary
This is the glossary from my survey paper on computer Go,
to appear in Artificial Intelligence Journal, 2001.
The references to sections and figures are to the original paper.
These sections and figures are not online.
- Connected stones of the same color. See Section 3.2.4.
- Blocks that are virtually connected as in Section 3.2.6.
- Master level. Higher numbers are better. See Figure 4.
- Stones that cannot escape capture are called dead, even while they are
still on the board.
- A surrounded area providing one safe liberty.
Stones that have two eyes are safe from capture.
- A loosely connected set of blocks of the same color. See Section 3.2.8.
- A standard move sequence, often in the corner.
- A single stone capture-recapture situation that can lead to
position repetition, as in Figure 3.
- A number of points given to the second player
at the end of a game to
compensate for the first player's advantage. Usually between 5.5 and 8 points.
- Student level. Lower numbers are better. See Figure 4.
- A basic capturing sequence. See Figure 17.
- An empty point adjacent to a block of stones.
- life and death problem
- The problem whether a weak surrounded group can
be made safe from capture, typically by creating two eyes.
- Coexistence of Black and White blocks that don't have two eyes.
See the right side of Figure 19.
- A race to capture. See Figure 22 for an example.
- The initiative, the right to play next.
A sente move must be answered by the opponent
and therefore retains the initiative.
- An area surrounded and controlled by one player.
May contain dead opponent stones.
- A skilful tactical move.
File translated from TEX
On 15 Aug 2001, 13:01.
Edited by Martin Müller.