AI Publications 2003
- Darse Billings, Neil Burch, Aaron Davidson, Rob Holte, Jonathan Schaeffer,
Terence Schauenberg, and Duane Szafron.
Approximating Game-Theoretic Optimal Strategies for
Full-scale Poker,
International Joint Conference on Artificial Intelligence (IJCA),
pp. 661-668, 2003.
- Mark Goldenberg, Alex Kovarksy, Xiaomeng Wu, and Jonathan Schaeffer.
Multiple Agents Moving Target Search,
(long version),
International Joint Conference on Artificial Intelligence (IJCAI),
pp. 1538-1538, 2003.
IJCAI poster.
- Yngvi Bjornsson, Markus Enzenberger, Rob Holte, Jonathan Schaeffer, and Peter Yap.
Comparison of Different Abstractions for Pathfinding on Maps,
International Joint Conference on Artificial Intelligence (IJCA),
pp. 1536-1538, 2003.
- Jonathan Schaeffer, Yngvi Bjornsson, Neil Burch, Robert Lake, Paul Lu and
Steve Sutphen.
Building the Checkers 10-piece Endgame Databases,
Advances in Computer Games 10,
Kluwer Academic Publishers,
pp. 193-210, 2003.
- Matthew McNaughton, James Redford, Jonathan Schaeffer and Duane Szafron.
Pattern-based AI Scripting Using ScriptEase,
Advances in Artificial Intelligence, Y. XIang and B. Chaib-draa (eds),
Springer Verlag, LNAI 2671, pp. 35-49, 2003.
- Adi Botea, Martin Mueller and Jonathan Schaeffer.
Extending PDDL for Hierarchical Planning and
Topological Abstraction",
iCAPS workshop on PDDL, pp. 25-32, 2003.