# jemdoc: addcss{rbh.css}, addcss{jacob.css} = solving hex positions ~~~ {concepts} - virtual connection: a cell-to-cell second-player connection strategy - mustplay region: intersection of carriers of all known opponent side-to-side vconns - dead cell - captured cell - inferior cell ~~~ ~~~ {solving hex: papers} - [http://webdocs.cs.ualberta.ca/~hayward/papers/puzzlingHexPrimer.pdf puzzling hex primer] - [http://webdocs.cs.ualberta.ca/~hayward/papers/pton.pdf berge] - [http://webdocs.cs.ualberta.ca/~hayward/papers/Elsevier.pdf hex and combinatorics] - [http://webdocs.cs.ualberta.ca/~hayward/papers/bergeParis.pdf dead cells in the shannon game] - [http://webdocs.cs.ualberta.ca/~hayward/papers/s7x7hex1.pdf solving 7x7] ~ ~ ~ [http://webdocs.cs.ualberta.ca/~hayward/papers/s7x7hex2.pdf part 2] - [http://webdocs.cs.ualberta.ca/~hayward/papers/verify.pdf verifying] - [http://webdocs.cs.ualberta.ca/~hayward/papers/probe432.pdf probing the 432] - [http://webdocs.cs.ualberta.ca/~hayward/papers/solve8.pdf solving 8x8] - [http://webdocs.cs.ualberta.ca/~hayward/papers/xhsearch.pdf xh-search] - [http://webdocs.cs.ualberta.ca/~hayward/papers/handicap.pdf handicap] - [http://webdocs.cs.ualberta.ca/~hayward/papers/solve.beyond.pdf solving 9x9] - [http://webdocs.cs.ualberta.ca/~hayward/papers/revDom.pdf capture-reversible, star-domination] - [http://webdocs.cs.ualberta.ca/~hayward/papers/rex.llncs.pdf reverse hex] - [http://webdocs.cs.ualberta.ca/~hayward/papers/pawlhayw.pdf solving 10x10] ~~~