# jemdoc: addcss{rbh.css}, addcss{jacob.css}
= intro to go game
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go
rules
learn
gobots
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go
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- [https://en.wikipedia.org/wiki/Go_(game) wiki]
- [http://senseis.xmp.net/?About sensei's library] programming resources
- [http://www.japantimes.co.jp/culture/2016/12/03/books/book-reviews/exploration-game-heart-master-go\#.WEnGh6IrLfD the master of go] ~ [http://gokifu.com/s/iy0-gokifu-19380626-Kitani_Minoru(7p)-Honinbo_Shusai(9p).html game sgf]
- [https://www.youtube.com/watch?v=i3lEG6aRGm8 hasabis: ai and the future]
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rules
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- [http://senseis.xmp.net/?TrompTaylorRules tromp-taylor rules]
- in practice
-- after 2 consecutive passes,
players agree on which groups are dead/captured
-- if no agreement, play continues
-- then game is scored
- computer implementations often based on TT rules
-- situational superko
-- no suicide
-- algorithm to recognize dead/captured groups at end of game
-- TT scoring
-- result is close to Chinese rules
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learn
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- [http://playgo.to/iwtg/en/ interactive way to go]
point, stone, liberty, string (or chain),
atari, ko, komi, byoyomi (AlphaGo-Lee Sedol match,
for each match, each player had 2 hr \+ 3x 60s byoyomi),
positional superko, situational superko, live group, dead group, eye,
life and death problem, semiai, seki
- [http://www.cosumi.net/en/ browser opponent]
-- on 5x5 you can win by 24 points (site uses Japanese scoring,
TT score would be +25)
-- [http://erikvanderwerf.tengen.nl/5x5/5x5solved.html perfect play for non-centre 5x5 openings]
- [https://webdocs.cs.ualberta.ca/\~mmueller/courses/496-Winter-2019/resources.html\#Go Mueller's go-learning links]
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gobots
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- [https://senseis.xmp.net/?GoPrograms go programs]
- [https://senseis.xmp.net/?GoClient go clients]
- [https://senseis.xmp.net/?GoPlayingPrograms gobots (go-playing programs)]
- [https://sourceforge.net/p/fuego/code/HEAD/tree/ current fuego code]
- [https://sabaki.yichuanshen.de/ sabaki go client]
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