Revised October 15, 2014

Refereed Publications - 2014

2014 FDG Richard Zhao and Duane Szafron, Virtual Character Behavior Architecture using Cyclic Scheduling, Proceedings of the 9th International Conference on the Foundations of Digital Games (FDG 2014), Fort Lauderdale, Florida, April, 2014, 8ms. abstract or pdf.

2011 AAAI Generalized Sampling in CFR Richard Zhao and Duane Szafron, Using Cyclic Scheduling to Generate Believable Behavior in Games, Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE), Raleigh, North Carolina, October, 2014, 94-101. abstract or pdf.