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2013 Schedule

Register Deadline:
~ July, 2013

People

Organizers:
Michael Buro
David Churchill

Technical:
David Churchill

2013 Competition Registration & Details

The 2013 StarCraft AIIDE Competition details have been released and registration has opened! All rules are the same as 2012, with one exception:

All in-game player names will be appended with _GAMEID. This means that player names cannot contain underscores, and if you are working with persistent file I/O you must be sure to ignore all player name characters after the underscore.

Sample Bot Code - UAlbertaBot 2012

Are you new to the StarCraft AI Competition? Want a fully functional bot to start with and modify? We have provided the 2012 version of UAlbertaBot as an open source google code project with full documentation which you can use as a good point of entry to the competition. If you do use the code however please uphold the spirit of competition and ensure you make significant modification to the bot before you submit it. We don't want multiple copies of the same bot competing :)

Overview

Welcome to the home of the 4th annual Starcraft AI competition which is organized by the RTS Game AI Research Group at the University of Alberta and sponsored by AIIDE - the AI for Interactive Digital Entertainment conference.

During this event, programs will play Starcraft Broodwar games against each other using BWAPI, a software library that makes it possible to connect programs to the Starcraft: BroodWar game engine.

The purpose of this competition is to foster and evaluate progress of AI research applied to real-time strategy (RTS) games. RTS games pose a much greater challenge for AI research than chess because of hidden information, vast state and action spaces, and the requirement to act quickly. The best human players still have the upper hand in RTS games, but in the years to come this will likely change, thanks to competitions like this one.

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