Computer Go References
These are the references from my survey paper on computer Go,
Artificial Intelligence Journal 134(1-2):145-179, 2002.
- [1]
-
D.B. Benson.
Life in the game of Go.
Information Sciences, 10:17-29, 1976.
Reprinted in Computer Games, Levy, D.N.L. (Editor), Vol. II, pp.
203-213, Springer Verlag, New York 1988.
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E. Berlekamp.
The economist's view of combinatorial games.
In R. Nowakowski, editor, Games of No Chance: Combinatorial
Games at MSRI, pages 365-405. Cambridge University Press, 1996.
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E. Berlekamp, J. Conway, and R. Guy.
Winning Ways.
Academic Press, London, 1982.
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-
E. Berlekamp and D. Wolfe.
Mathematical Go: Chilling Gets the Last Point.
A K Peters, Wellesley, 1994.
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-
M. Boon.
A pattern matcher for Goliath.
Computer Go, 13:12-23, 1990.
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-
B. Bouzy.
Modélisation cognitive du joueur de Go.
PhD thesis, Université Paris 6, 1995.
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-
R. Bozulich.
The Go PlayerŐs Almanac.
Ishi Press, Tokyo, 1992.
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-
D. Bump.
GNU Go.
, 1999.
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-
J. Burmeister.
Memory performance of master Go players.
In H.J. van den Herik and H. Iida, editors, Games in AI
Research, pages 271-286, Maastricht, 2000. Universiteit Maastricht.
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-
J. Burmeister and J. Wiles.
An introduction to the computer Go field and associated Internet
resources.
Technical Report 339, Department of Computer Science, University of
Queensland, 1995.
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-
J. Burmeister and J. Wiles.
AI techniques used in computer Go.
In Fourth Conference of the Australasian Cognitive Science
Society, Newcastle, 1997.
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J. Burmeister, J. Wiles, and H. Purchase.
The integration of cognitive knowledge into perceptual
representations in computer Go.
In Game Programming Workshop in Japan '95, pages 85-94,
Kanagawa, Japan, 1995. Computer Shogi Association.
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-
M. Buro.
ProbCut: An effective selective extension of the alpha-beta
algorithm.
ICCA Journal, 18(2):71-76, June 1995.
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-
T. Cazenave.
Systeme d'Apprentissage Par Auto-Observation. Application au jeu
de Go.
PhD thesis, Université Paris 6, 1996.
.
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-
T. Cazenave.
Abstract proof search.
In Proceedings of Second International Conference on Computers
and Games, pages 81-96, Hamamatsu, 2000.
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-
K. Chen.
Group Identification in Computer Go.
In D. Levy and D. Beal, editors, Heuristic Programming in
Artificial Intelligence: The First Computer Olympiad, pages 195 - 210.
Ellis Horwood, Chichester, 1989.
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-
K. Chen.
The move decision process of Go Intellect.
Computer Go, 14:9-17, 1990.
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-
K. Chen.
Some practical techniques for global search in Go.
ICGA Journal, 23(2):67-74, 2000.
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-
K. Chen and Z. Chen.
Static analysis of life and death in the game of Go.
Information Sciences, 121:113-134, 1999.
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-
Z. Chen.
Dian Nao Wei Qi Xiao Dong Tian (A Kaleidoscope of Computer
Go).
Zhongshan University Press, 1999.
In Chinese.
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-
A.D. De Groot.
Thought and Choice in Chess.
The Hague, The Netherlands: Mouton & Co, 1965.
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-
D. Dyer.
An eye shape library for computer Go.
,
1987.
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-
H.D. Enderton.
The Golem Go program.
Technical Report CMU-CS-92-101, Carnegie Mellon University, 1991.
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-
M. Enzenberger.
The integration of a priori knowledge into a Go playing neural
network.
, 1996.
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-
M. Enzenberger.
Online computer Go bibliography.
, 1996-2001.
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-
D. W. Erbach.
Computers and Go.
In Richard Bozulich, editor, The Go Player's Almanac. The Ishi
Press, 1992.
Chapter 11.
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-
D. Fotland.
Knowledge representation in The Many Faces of Go.
Second Cannes/Sophia-Antipolis Go Research Day, 1993.
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-
K. J. Friedenbach.
Abstraction Hierarchies: A Model of Perception and Cognition in
the Game of Go.
PhD thesis, University of California, Santa Cruz, 1980.
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-
R. Grimbergen.
Plausible move generation using move merit analysis with cut-off
thresholds in shogi.
In Proceedings of CG2000, the Second International Conference on
Computers and Games, Lecture Notes in Computer Science, 2001.
To appear.
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-
A. Hollosi.
SGF FF[4] - Smart Game Format.
, 2000.
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-
R. Holte and I. Hernadvolgyi.
A space-time tradeoff for memory-based heuristics.
In Proc. AAAI'99, pages 704-709, 1999.
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-
S.C. Hsu and D.Y. Liu.
The design and construction of the computer Go program Dragon 2.
Computer Go, 16:3-14, 1991.
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-
S. Hu.
Multipurpose Adversary Planning in the Game of Go.
PhD thesis, George Mason University, 1995.
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-
S. Hu and P. Lehner.
Multipurpose strategic planning in the game of Go.
IEEE Transactions on Pattern Analysis and Machine Intelligence,
19(9):1048-1051, 1997.
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-
R. Jasiek.
Go (Weiqi, Baduk) rules.
.
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-
A. Junghanns.
Pushing the Limits: New Developments in Single-Agent Search.
PhD thesis, University of Alberta, 1999.
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-
A. Junghanns and J. Schaeffer.
Search versus knowledge in game-playing programs revisited.
In IJCAI-97, pages 692-697, Nagoya, Japan, 1997.
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-
K.Y. Kao.
Sums of Hot and Tepid Combinatorial Games.
PhD thesis, University of North Carolina at Charlotte, 1997.
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-
A. Kierulf.
Smart Game Board: a Workbench for Game-Playing Programs, with Go
and Othello as Case Studies.
PhD thesis, ETH Zürich, 1990.
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-
A. Kierulf, K. Chen, and J. Nievergelt.
Smart Game Board and Go Explorer: A study in software and
knowledge engineering.
Communications of the Association for Computing Machinery,
33(2):152-167, 1990.
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-
Y. Kim.
New Values in Domineering and Loopy Games in Go.
PhD thesis, University of California at Berkeley, 1995.
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-
T. Klinger and D. Mechner.
An architecture for computer Go.
, 1996.
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-
T. Kojima.
Automatic Acquisition of Go Knowledge from Game Records:
Deductive and Evolutionary Approaches.
PhD thesis, University of Tokyo, 1998.
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-
T. Kojima, K. Ueda, and S. Nagano.
An evolutionary algorithm extended by ecological analogy and its
application to the game of Go.
In Proceedings of the Fifteenth International Joint Conference
on Artificial Intelligence (IJCAI-97), pages 684-689, 1997.
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T. Kojima, K. Ueda, and S. Nagano.
Flexible acquisition of various types of Go knowledge.
In H.J. van den Herik and H. Iida, editors, Games in AI
Research, pages 221-238, Maastricht, 2000. Universiteit Maastricht.
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-
J. Kraszek.
Heuristics in the life and death algorithm of a Go-playing program.
Computer Go, 9:13-24, 1988.
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-
H. Landman.
Eyespace values in Go.
In R. Nowakowski, editor, Games of No Chance, pages 227-257.
Cambridge University Press, 1996.
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-
P. Lehner.
Planning in adversity: a computational model of strategic
planning in the game of Go.
PhD thesis, University of Michigan, 1981.
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-
D. Levy, editor.
Computer Games I+II.
Springer Verlag, 1988.
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-
D. Lichtenstein and M. Sipser.
Go is polynomial-space hard.
Journal ACM, 27(2):393-401, April 1980.
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-
T. A. Marsland.
Computer chess and search.
In S. Shapiro, editor, Encyclopedia of Artificial Intelligence
2nd edition, pages 224-241. J. Wiley & Sons, 1992.
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-
D. Mechner.
All systems Go.
The Sciences, 38(1), 1998.
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-
D.J. Moews.
On Some Combinatorial Games Connected with Go.
PhD thesis, University of California at Berkeley, 1993.
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-
F.L. Morris.
Playing disjunctive sums is polynomial space complete.
Int. Journal Game Theory, 10(3-4):195-205, 1981.
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-
M. Müller.
Computer Go as a Sum of Local Games: An Application of
Combinatorial Game Theory.
PhD thesis, ETH Zürich, 1995.
Diss. ETH Nr. 11.006.
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-
M. Müller.
Playing it safe: Recognizing secure territories in computer Go by
using static rules and search.
In H. Matsubara, editor, Game Programming Workshop in Japan
'97, pages 80-86, Computer Shogi Association, Tokyo, Japan, 1997.
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M. Müller.
Decomposition search: A combinatorial games approach to game tree
search, with applications to solving Go endgames.
In IJCAI-99, pages 578-583, 1999.
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-
M. Müller.
Race to capture: Analyzing semeai in Go.
In Game Programming Workshop in Japan '99, volume 99(14) of
IPSJ Symposium Series, pages 61-68, 1999.
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-
M. Müller.
Generalized thermography: A new approach to evaluation in computer
Go.
In J. van den Herik and H. Iida, editors, Games in AI
Research, pages 203-219, Maastricht, 2000. Universiteit Maastricht.
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-
M. Müller.
Computer Go survey.
, 2001.
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M. Müller.
Global and local game tree search.
Information Sciences, 135(3-4):187-206, 2001.
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-
M. Müller.
Partial order bounding: A new approach to evaluation in game tree
search.
Artificial Intelligence, 129(1-2):279-311, 2001.
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-
M. Müller, E. Berlekamp, and B. Spight.
Generalized thermography: Algorithms, implementation, and application
to Go endgames.
Technical Report 96-030, ICSI Berkeley, 1996.
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-
R. Nowakowski, editor.
Games of No Chance.
Cambridge University Press, 1996.
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-
E. Pettersen.
The Computer Go Ladder.
, 1994-2001.
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W. Reitman, J. Kerwin, R. Nado, J. Reitman, and B. Wilcox.
Goals and plans in a program for playing Go.
In Proceedings of the 29th National Conference of the ACM,
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W. Reitman and B. Wilcox.
Modeling tactical analysis and problem solving in Go.
In Proceedings of the Tenth Annual Pittsburgh Conference on
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W. Reitman and B. Wilcox.
The structure and performance of the Interim.2 Go program.
In IJCAI-79, pages 711-719, 1979.
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P. Ricaud.
GOBELIN: une approche pragmatique de l'abstraction appliquée
à la modélisation de la stratégie elémentaire du jeu de Go.
PhD thesis, Université Paris 6, 1995.
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J. Robson.
The complexity of Go.
In Proc. IFIP (International Federation of Information
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C. Rosin.
Coevolutionary Search Among Adversaries.
PhD thesis, University of California, San Diego, 1997.
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J.L. Ryder.
Heuristic Analysis of Large Trees as Generated in the Game of
Go.
PhD thesis, Stanford University, 1971.
Microfilm no. 72-11,654.
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-
Y. Saito.
Cognitive Scientific Study of Go.
PhD thesis, University of Tokyo, 1996.
In Japanese.
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N. Sasaki.
The Neural Network Programs for Games.
PhD thesis, Tohoku University, 1998.
In Japanese.
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N. Schraudolph.
Temporal difference learning of position evaluation in the game of
Go.
In Neural Information Processing Systems 6, pages 817-824.
Morgan Kaufmann, 1994.
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R. Sedgewick.
Algorithms.
Addison-Wesley, 1983.
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S. Sei and T. Kawashima.
Memory-based approach in Go-program Katsunari.
Complex Games Lab Workshop. , 1998.
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S. Sei and T. Kawashima.
A solution of Go on 4 ×4 board by game tree search program.
Manuscript, Fujitsu Social Science Laboratory, 2000.
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W. Spight.
Extended thermography for multiple kos in Go.
In H.J. van den Herik and H. Iida, editors, Computers and Games.
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W. Spight.
Go thermography - the 4/21/98 Jiang-Rui endgame.
In R. Nowakowski, editor, More Games of No Chance. Cambridge
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D. Stoutamire.
Machine learning, game play and Go.
Technical Report TR 91-128, Case Western Reserve University,
Cleveland, Ohio, 1991.
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M. Tajima and N. Sanechika.
Estimating the Possible Omission Number for groups in Go by the
number of n-th dame.
In H.J.van den Herik and H.Iida, editors, Computers and Games:
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T. Thomsen.
Lambda-search in game trees - with application to Go.
ICGA Journal, 23(4):203-217, 2000.
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E. Thorp and W. Walden.
A partial analysis of Go.
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E. Thorp and W. Walden.
A computer assisted study of Go on m ×n boards.
Information Sciences, 4(1):1-33, 1972.
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J. Tromp.
Small board Go.
Message on computer-go mailing list, 1998.
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J. Tromp.
On game space size.
Message on computer-go mailing list, 1999.
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B. Wilcox.
Reflections on building two Go programs.
SIGART Newsletter, 94:29-43, 1985.
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B. Wilcox.
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In D.N.L. Levy, editor, Computer Games, volume 2, pages
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S. Willmott, J. Richardson, A. Bundy, and J. Levine.
An adversarial planning approach to Go.
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T. Wolf.
Investigating tsumego problems with RisiKo.
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T. Wolf.
The program GoTools and its computer-generated tsume go database.
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T. Wolf.
About problems in generalizing a tsumego program to open positions.
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T. Wolf.
The diamond.
British Go Journal, 108:34-36, 1997.
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T. Wolf.
Forward pruning and other heuristic search techniques in tsume go.
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T. Wolf.
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D. Wolfe.
Mathematics of Go: Chilling Corridors.
PhD thesis, University of California at Berkeley, 1991.
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D. Wolfe.
The gamesman's toolkit.
In R. Nowakowski, editor, Games of No Chance: Combinatorial
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S.-J. Yan and S.-C. Hsu.
Design and implementation of a computer Go program JIMMY 4.0.
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L. Yedwab.
On playing well in a sum of games.
Master's thesis, MIT, 1985.
MIT/LCS/TR-348.
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H. Yoshii.
Move evaluation tree system.
Complex Games Lab Workshop,
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Atsushi Yoshikawa, Takuya Kojima, and Yasuki Saito.
Relations between skill and the use of terms - an analysis of
protocols of the game of Go.
In H. J. van den Herik and H. Iida, editors, Computers and
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A. L. Zobrist.
Feature Extraction and Representation for Pattern Recognition
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PhD thesis, Univ. of Wisconsin, 1970.
Microfilm 71-03, 162.
File translated from TEX
by TTH,
version 2.25.
On 15 Aug 2001, 13:01.
Edited by Martin Müller.