[Apologies if you receive this CFP multiple times.] [Please forward to colleagues and students who are] [interested in the subject. ] ==================================================================== CALL FOR PAPERS The ICAPS 2010 Workshop on Planning in Games Toronto, Canada May 12 or 13, 2010 http://www.cs.ualberta.ca/~mburo/icaps2010-pg Workshop Description ==================== Playing games successfully requires players to devise action sequences that accomplish certain goals. In other words, they are solving planning problems. With such a tight relationship between action planning and playing games, it is surprising that planning and AI in games research have evolved for several decades without much interaction. The goal of this second ICAPS workshop on planning in games is to bring researchers in both fields together to discuss how to plan actions in large game state spaces, ranging from complex abstract games such as go and chess to modern video game genres like role playing and real-time strategy games. These games test the limits of traditional game-tree search approaches, and also involve many current topics of interest in planning such as: temporal and spatial reasoning, resource management, cost-based planning, and imperfect information. We therefore think it is a good idea to organize this workshop and invite submissions on all aspects of planning in the domain of games. Relevant topics include, but are not limited to: * planning techniques for abstract games, such as board games * planning in video games * integration of planning and game tree search * representational issues: languages for planning in games * opportunities for technology transfer between the communities * competitions * planning stories and scenarios * planning and interactive narrative * integrating planning and affective systems * dialogue planning * reasoning about actions and game playing * plan recognition * learning plans * technological transfer between academia and the the video game industry in the area of planning Important Dates =============== Submission Deadline: Mar. 1, 2010 11:59pm PST Notifications: Mar. 16. 2010 Camera-Ready Submissions: Mar. 31, 2010 11:59pm PST Workshop Date: TBA, either May 12 or 13, 2010 Submission Procedure ==================== We ask authors to submit technical papers in PDF format. Papers should be formatted in accordance with the AAAI style template and may be at most 8 pages long, including figures and bibliography. Visit http://www.aaai.org/Publications/Author/author.php for formatting instructions. Please submit papers using EasyChair at http://www.easychair.org/conferences/?conf=icaps2010pg. Please note that all submitted papers will be carefully peer-reviewed by multiple reviewers, and that low-quality or off-topic papers will not be accepted. Also note that all workshop participants must register for the main ICAPS-10 conference. Contact Information =================== Co-organizers: Michael Buro 337 Athabasca Department of Computing Science University of Alberta Edmonton, Alberta Canada michael.buro in domain gmail.com http://www.cs.ualberta.ca/~mburo Carlos Linares Lopez Planning and Learning Group Computer Science Department Universidad Carlos III de Madrid Avda de la Universidad, 30 28911 Leganes Madrid (Spain) carlos.linares@uc3m.es http://galahad.plg.inf.uc3m.es/~clinares Program Committee ================= Adi Botea Yngvi Bjornsson Vadim Bulitko Michael Buro Marc Cavazza Fred CHARLES Stefan Edelkamp Alan Fern Susana Fernandez Michael Genesereth Nick Hawes Eric Jacopin Sven Koenig Carlos Linares Lopez Brian Magerko Hector Munoz-Avila Alexander Nareyek Jeff Orkin David Pizzi Julie Porteous Mark Riedl Michael Thielscher